HOME

FORUM

DISCORD

SOCIAL

SUPPORT US

RECALBOX

SKRAPER

Language :
Translate W.I.P.  93% 81% 94% 70% 96%
Preferred region :
Community API Infrastructure
Members : 388.041
Admins : 11
Last Update : 24-04-18
Last Comment : 24-04-19
Yesterday's API Access : 28.337.978
Today's API Access : 13.959.804
threads /min. :  2538  
threads open :  53 / 2048  
guest threads open :  4 / 128  
scrapers :  205  
guest scrapers :  50  
guests : 
registered : 
contributors : 
Servers : CPU 1  CPU 2  CPU 3 
CPU Usage : 6% 19% 11%
API calls /min. : 332 1779 405
Average processing time
Game Info OK : 0.38s 0.69s
Game Info KO : 1.02s 0.81s
Game Search : 0.60s
Game Media : 0.19s
Game Video : 0.18s
User/Email :
Password :
Register       
Forgot your password? Enter your email address
PLATFORMS
GAMES
ROMS
COMPANIES GROUPS
Crazy Golf
Crazy Golf - ZX Spectrum - Ordinateur
General Information
Tips
Controls
Media
ROMs/ISOs
General Information
Game Name (internal ScreenScraper)
Information Proposed by
Crazy Golf
Game name (by Region)
Regions Information Proposed by
Monde Crazy Golf
 bkg2k
Publisher
Information Proposed by
Developer
Information Proposed by
Number of Players
Information Proposed by
1
Rating
Rating Categories
Genre(s)
Information Proposed by
Sports / Golf
 doraemon
Strategy
Sports
Release date(s)
Regions Information Proposed by
Monde 1983
 bkg2k
Additional information
Play Mode(s)
Family
Number
Style(s)
Theme(s)
Synopsis
Synopsis
Languages Information Proposed by
Anglais Nine holes of chaotic top-viewed ricochets and hazards make up this early Crazy Golf game. They can be skipped for a score of 12 if you get stuck. There are no moving hazards, so gameplay is essentially a golf-themed precise positioning puzzle. Furthering this aspect, it does not matter what pace the ball it at when it reaches the hole (it never rebounds out of it) and that rebounds are always at precise 90-degree angles without taking pace out of the ball.

Sixteen shot angles and sixteen shot paces are available. The first hole is simply a row of vertically-placed barriers with only small gaps at each end, but later holes include randomly-placed ball-sized blocks, curved barriers almost enclosing the hole, and square blockades leaving only narrow corridors to play (bounce, more effectively) the ball through. The final hole combines all these for a par-12 challenge.
Special Recalbox Information
p2k config
Information Proposed by
00
General Information
Tips
Controls
Media
ROMs/ISOs
Licence Creative Commons licensed under the terms of Creative Commons
Attribution-NonCommercial-ShareAlike 4.0 International

General credits : Hereafter, sources 'Creative Commons' of information and media providers.
Infos : Community ScreenScraper. Wikipedia . Gamefaqs . jeuxvideo . gametronik . gametdb . mobygames . Boxes Texture : Community ScreenScraper . Community The Cover Project . Community gbatemp . Community Hyperspin . Southtown-Homebrew . 2D / 3D Boxes : Community ScreenScraper . Community Hyperspin . Community Emumovies . gametdb . flyers.arcade-museum.com . videos : Community ScreenScraper . Community Emumovies Screenshots / Marquees : ScreenScraper . Progetto Snaps . musee des jeux video .