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PLATFORMS
GAMES
ROMS
COMPANIES GROUPS
Pacmania
Pacmania - Vic-20 - Ordinateur Commodore
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Game Name (internal ScreenScraper)
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Pacmania
Game name (by Region)
Regions Information Proposed by
Monde Pacmania
 bkg2k
Publisher
Information Proposed by
 Jorden
Developer
Number of Players
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1-2
 Jorden
Rating
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Genre(s)
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Action / Labyrinth
Action
Release date(s)
Regions Information Proposed by
Monde 1983
 bkg2k
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Family
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Pac-Man
 doraemon
Number
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Synopsis
Synopsis
Languages Information Proposed by
Anglais Not to be confused with Pac-Mania by Namco, this is a Pac-Man clone where the object is to eat dots and power pills. Several ghosts appear in their hideout at the center of the maze, and these ghosts will eventually make their way through the maze, chasing Pac-Man wherever he goes. However, eating the power pills cause the ghosts to turn blue, allowing Pac-Man to hunt a ghost down and then eat it for bonus points, which are also awarded for eating a fruit that appears somewhere within the maze. Warp tunnels are located at either side of the screen, and these can be used to get away from ghosts that are on Pac-Man's tail.

Besides power pills, also scattered around the maze are white H icons. If Pac-Man comes in contact with any of these icons, he will be teleported to anywhere in the maze. Once Pac-Man eats all the dots and power pills in the maze, he will advance to the next one, whose structure differs from the previous.
 Jorden
Français À ne pas confondre avec Pac-Mania de Namco, il s'agit d'un clone de Pac-Man où l'objet est de manger des points et des power pills. Plusieurs fantômes apparaissent dans leur cachette au centre du labyrinthe, et ces fantômes finiront par se frayer un chemin à travers le labyrinthe, poursuivant Pac-Man partout où il ira. Cependant, manger les power pills fait virer les fantômes au bleu, permettant à Pac-Man de chasser un fantôme puis de le manger pour des points bonus, qui sont également attribués pour avoir mangé un fruit qui apparaît quelque part dans le labyrinthe. Des tunnels de distorsion sont situés de chaque côté de l'écran, et ceux-ci peuvent être utilisés pour s'éloigner des fantômes qui sont sur la queue de Pac-Man. Outre les power pills, des icônes H blanches sont également dispersées dans le labyrinthe. Si Pac-Man entre en contact avec l'une de ces icônes, il sera téléporté n'importe où dans le labyrinthe. Une fois que Pac-Man aura mangé tous les points et les power pills du labyrinthe, il passera au suivant, dont la structure diffère de la précédente.
 antpanda
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p2k config
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00
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Attribution-NonCommercial-ShareAlike 4.0 International

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