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PLATFORMS
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Ms. Pac-man
Ms. Pac-man - Atari 7800 - Console Atari
General Information
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Media
ROMs/ISOs
General Information
Game Name (internal ScreenScraper)
Information Proposed by
Ms. Pac-man
Game name (by Region)
Regions Information Proposed by
Monde Ms. Pac-Man
 bkg2k
Publisher
Information Proposed by
Developer
Information Proposed by
General Computer Corporation
Number of Players
Information Proposed by
1-2
Rating
Information Proposed by
14/20
Rating Categories
Information Proposed by
ESRB:E
 Anton007
Genre(s)
Information Proposed by
Action / Labyrinth
 Anton007
Platform
Action
Release date(s)
Regions Information Proposed by
Monde 01/05/1986
 Anton007
Additional information
Play Mode(s)
Information Proposed by
Local Multiplayer
 Anton007
Single-player
 Anton007
Family
Information Proposed by
Pac-Man
 Courte
Number
Style(s)
Theme(s)
Information Proposed by
Arcade
 Anton007
Synopsis
Synopsis
Languages Information Proposed by
Allemand 1982 wurde mit seiner Freundin, Frau Pac-Man, eine Fortsetzung des unglaublich beliebten Pac-Man vorgestellt. Diese Fortsetzung setzte das Gameplay "Iss die Punkte / vermeide die Geister" des Originalspiels fort, fügte jedoch neue Funktionen hinzu.
Wie ihr Freund versucht Frau Pac-Man, vier verschiedene und herausfordernde Labyrinthe zu beseitigen, die mit Punkten und sich ständig bewegenden springenden Früchten gefüllt sind, während sie Inky, Blinky, Pinky und Sue aus dem Weg geht. Eine Berührung von einem dieser Geister bedeutet für Frau Pac-Man einen Verlust an Leben.
Überlebe ein paar Runden des Spiels und der Spieler wird mit humorvollen Pausen verwöhnt, die die wachsende romantische Beziehung zwischen Pac-Man und Frau Pac-Man zeigen, die bis zur Ankunft von "Junior" führt.
 Anton007
Anglais In 1982, a sequel to the incredibly popular Pac-Man was introduced in the form of his girlfriend, Ms. Pac-Man. This sequel continued on the "eat the dots/avoid the ghosts" gameplay of the original game, but added new features to keep the title fresh.

Like her boyfriend, Ms. Pac-Man attempts to clear four various and challenging mazes filled with dots and ever-moving bouncing fruit while avoiding Inky, Blinky, Pinky and Sue, each with their own personalities and tactics. One touch from any of these ghosts means a loss of life for Ms. Pac-Man.

Ms. Pac-Man can turn the tables on her pursuers by eating one of the four Energizers located within the maze. During this time, the ghosts turn blue, and Ms. Pac-Man can eat them for bonus points (ranging from 200, 400, 800 and 1600, progressively). The Energizer power only lasts for a limited amount of time, as the ghost's eyes float back to their center box, and regenerate to chase after Ms. Pac-Man again.

Survive a few rounds of gameplay, and the player will be treated to humorous intermissions showing the growing romantic relationship between Pac-Man and Ms. Pac-Man, leading all the way up to the arrival of "Junior".
Espagnol Puntos. Pastillas de energía Fruta. Pretzels. Todos son parte de la dieta rápida de la Sra. Pac-Man.
Ella incluso devorará fantasmas. Pero solo cuando son azules. De lo contrario, los fantasmas la atraparán. ¡Y tu!
 Lois
Français Le concept de Ms. Pac-Man demeure identique à Pac-Man puisqu'il en garde la majorité du code. Le joueur contrôle un personnage dans un labyrinthe et le but est d'avaler toutes les pac-gommes en évitant les fantômes.
 Arckange84
Italien Il concetto di Ms. Pac-Man rimane identico a Pac-Man poiché mantiene la maggior parte del codice. Il giocatore controlla un personaggio in un labirinto e l'obiettivo è ingoiare tutte le caramelle gommose evitando i fantasmi.
 Yorick7805
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Licence Creative Commons licensed under the terms of Creative Commons
Attribution-NonCommercial-ShareAlike 4.0 International

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