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Pokemon Party Mini - Baseline Judge
Pokemon Party Mini - Baseline Judge - Pokémon mini - Console Portable Nintendo
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Pokemon Party Mini - Baseline Judge
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Continent Américain
   USA Pokémon Party Mini : Baseline Judge
 sickk
Europe Pokemon Party Mini - Slowking's Judge
 LNRC
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 LNRC
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Ambrella
 LNRC
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1
 LNRC
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Anglais The player (a Slowking) is the judge of a tennis court. The object of the game is to watch the tennis balls go by and make the correct call based on where they land. If they land to the left of the line, they're in. If they land to the right or go straight through without landing, they're out. The A button makes Slowking rule an out, and the B button makes it rule an in. Rather quickly, the game begins to get tricky; A ball may suddenly change direction in midair, making it land in when it looked like an out, or vice versa; a ball may also vanish for a second, then reappear as it hits the ground; Two balls may appear simultaneously (the trick with this one is to only rule the ball that can actually be seen hitting the ground). If Slowking makes an incorrect call, the game is over. Failing to make a call in time is counted as an incorrect call.

This minigame was emulated onto Pokémon Channel as an entire Pokémon mini cartridge.
 LNRC
Français Le joueur (un Slowking) est le juge d'un court de tennis. Le but du jeu est de regarder les balles de tennis passer et de faire le bon choix en fonction de l'endroit où elles atterrissent. Si elles atterrissent à gauche de la ligne, elles sont dedans. Si elles atterrissent à droite ou si elles passent tout droit sans atterrir, elles sont éliminées. Le bouton A permet à Slowking de décider d'un out, et le bouton B de décider d'un in. Assez rapidement, le jeu commence à devenir délicat ; Une balle peut soudainement changer de direction en plein vol, la faisant atterrir à l'intérieur alors qu'elle semblait être un out, ou vice versa ; une balle peut aussi disparaître pendant une seconde, puis réapparaître lorsqu'elle touche le sol ; Deux balles peuvent apparaître simultanément (l'astuce avec celle-ci est de ne déclarer que la balle que l'on peut voir toucher le sol). Si Slowking prend une décision incorrecte, le jeu est terminé. Ne pas faire un appel à temps est compté comme un appel incorrect.

 fredanas
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Attribution-NonCommercial-ShareAlike 4.0 International

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