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PLATFORMS
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Dream World
Dream World - SemiCom - Arcade SemiCom
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General Information
Game Name (internal ScreenScraper)
Information Proposed by
Dream World
Game name (by Region)
Regions Information Proposed by
Monde Dream World
Publisher
Information Proposed by
SemiCom
Developer
Information Proposed by
SemiCom
Number of Players
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1-2
Rating
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14/20
 zwabiksoki
Rating Categories
Genre(s)
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Platform / Run Jump
Platform
Release date(s)
Regions Information Proposed by
Monde 2000
 zwabiksoki
Additional information
Rotation
Information Proposed by
0
Resolution
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304x224
Clone of
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Play Mode(s)
Family
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Style(s)
Theme(s)
Synopsis
Synopsis
Languages Information Proposed by
Anglais At first glance, Lode Quest and Dream World seem like typical Bubble Bobble clones. There's basically two ways to solve each level: Either collect all the gems and escape with them, or defeat all enemies. The latter is often easier said than done, as all enemy types take different strategies. The most basic ones can just be jumped on and then used as projectiles to take out even more with them. But soon the two cute magician protagonists encounter a new helmet-wearing breed, that can't be attacked directly, but have to be lured into Lode Runner type manholes the heroes can create with their wands. When enemies learn to jump over said holes or there are no diggable ground tile available, the only way to get rid of them, anymore, is picking up a potion of invincibility that makes it possible to attack enemies directly with the wand, or use up one of the rare hidden spellbooks that wipe out all enemies on screen.
 bluecold
Espagnol A primera vista, Dream World parece un clon de Bubble Bobble. Básicamente hay dos formas de resolver cada nivel: Recoger todas las gemas y escapar con ellas, o derrotar a todos los enemigos. Esto último suele ser más fácil de decir que de hacer, ya que todos los tipos de enemigos requieren estrategias diferentes.
 bluecold
Français À première vue, Lode Quest et Dream World laisseraient croire à de simples clones de Bubble Bobble. Deux possibilités pour terminer un niveau : récupérer toutes les gemmes et s'échapper ou vaincre tous les ennemis. Ce dernier est plus facile à dire qu'à faire car chaque type d'ennemis exige une stratégie différente : leur sauter dessus, creuser des trous où les attirer, avaler une potion d'invincibilité ou découvrir un rare livre de sorts les faisant tous disparaître.
 haveac00kie
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Licence Creative Commons licensed under the terms of Creative Commons
Attribution-NonCommercial-ShareAlike 4.0 International

General credits : Hereafter, sources 'Creative Commons' of information and media providers.
Infos : Community ScreenScraper. Wikipedia . Gamefaqs . jeuxvideo . gametronik . gametdb . mobygames . Boxes Texture : Community ScreenScraper . Community The Cover Project . Community gbatemp . Community Hyperspin . Southtown-Homebrew . 2D / 3D Boxes : Community ScreenScraper . Community Hyperspin . Community Emumovies . gametdb . flyers.arcade-museum.com . videos : Community ScreenScraper . Community Emumovies Screenshots / Marquees : ScreenScraper . Progetto Snaps . musee des jeux video .