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Midi Maze 3 - The Third Generation
Midi Maze 3 - The Third Generation - Atari ST - Ordinateur Atari
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Game Name (internal ScreenScraper)
Information Proposed by
Midi Maze 3 - The Third Generation
 megatari49
Game name (by Region)
Regions Information Proposed by
Europe Midi Maze III : The Third Generation
 megatari49
Publisher
Information Proposed by
 megatari49
Developer
Information Proposed by
Hipp, Michael
 megatari49
Number of Players
Information Proposed by
0 -  8+ (33 Games)
 megatari49
Rating
Information Proposed by
0 -  18/20 (2759 Games)
 megatari49
Rating Categories
Genre(s)
Information Proposed by
0 -  Action / Labyrinth (3224 Games)
0 -  Action (13321 Games)
Release date(s)
Regions Information Proposed by
Europe 1992
 megatari49
Synopsis
Synopsis
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Anglais MIDI Maze III is a clone of Midi Maze, a networked first-person shooter maze game. It takes place in a maze of wireframe walls. The world animates smoothly as the player turns, instead of only permitting 90 degree changes of direction. Using the MIDI ports on the Atari ST, the game is said to have introduced deathmatch combat to gaming in 1987. Up to 16 computers can be networked in a MIDI Ring by daisy chaining MIDI ports that are built into the Atari ST series. The game area occupies only roughly a quarter of the screen and consists of a first-person view of a flat-shaded maze with a crosshair in the middle. All players are shown as Emoji-like avatars in various colors. Bullets are represented as small spheres. The game is started by a designated master machine, which sets rules, divides players into teams, and selects a maze. A number of mazes come with the game, and additional mazes can be constructed using a text-editor.
 megatari49
Français MIDI Maze III est un clone de Midi Maze, un jeu de tir à la première personne en réseau se déroulant dans un labyrinthe aux murs en fil de fer. Le monde s'anime de manière fluide lors des rotations, contrairement aux mouvements à 90 degrés du premier opus. Utilisant les ports MIDI de l'Atari ST, le jeu a introduit le concept de deathmatch en 1987. Jusqu'à 16 ordinateurs peuvent être connectés en anneau MIDI grâce à une chaîne de ports intégrés à la série Atari ST. L'aire de jeu occupe environ un quart de l'écran et propose une vue subjective d'un labyrinthe à surfaces unies avec un réticule central. Tous les joueurs sont représentés par des avatars colorés de type emoji, et les projectiles apparaissent sous forme de petites sphères. La partie est lancée par une machine maître, qui définit les règles, répartit les équipes et sélectionne le labyrinthe. Plusieurs labyrinthes sont fournis avec le jeu, et d'autres peuvent être créés via un éditeur de texte.
 thieum
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Attribution-NonCommercial-ShareAlike 4.0 International

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