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Donkey Kong Jr. (Coleco)
Donkey Kong Jr. (Coleco) - Game & Watch - Console Portable Nintendo
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Game Name (internal ScreenScraper)
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Donkey Kong Jr. (Coleco)
 marblemad
Game name (by Region)
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Europe
   France Donkey Kong Jr.
 paradadf
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Number of Players
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0 -  1 (62718 Games)
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0 -  Platform (12522 Games)
0 -  Action (13321 Games)
Release date(s)
Regions Information Proposed by
Asie 26/06/1982
 Pelochin
Synopsis
Synopsis
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Allemand Donkey Kong wurde von Mario gefangen genommen.
Donkey Kong Jr. muss ihn von seinen Fesseln befreien.
Auf dem Weg wird Donkey Kong Jr. von Vögeln angegriffen.
Er benutzt Regenschirme und Luftballons, um aus luftiger Höhe zu springen und die Vorhängeschlösser zu erreichen.
Wenn er alle vier Vorhängeschlösser öffnet, ist Donkey Kong frei.
Jedes Mal, wenn er ein Schloss öffnet, muss Donkey Kong Jr. von vorne anfangen, um den Schlüssel zu bekommen, und dann wieder losziehen, um seinen Vater zu befreien.
Nach drei Versuchen endet das Spiel.
Die höchste anzeigbare Punktzahl beträgt 999 Punkte.
Nach 999 erzielten Punkten beginnt das Spiel mit einer höheren Geschwindigkeit von vorne.
 doraemon
Anglais Donkey Kong has been captured and chained by Mario. Donkey Kong Jr. goes to papa's rescue with key he needs to open the locks on the chains. Junior is attacked by fierce birds. He uses umbrellas to leap from heights, and balloons to get up there, opening the locks on the way. When he opens all 4 locks, papa is free. Each time he opens one lock, he must go back to START to retrieve the key, then sets out again is lost. With three misses game ends. 1 point when Junior jumps to umbrella or balloon. 2 to 10 points when Junior hits fierce bird with coconut. 10 points when Junior opens one lock. 10 points (extra bonus) when Junior opens all four locks. When score reaches 300 points and there are one or two misses, all the misses are cleared with fanfare. If there are no misses when a 300 score is reached, game goes into "CHANCE TIME". Score flashes and all the points are awarded at double value until a miss is scored. Maximum displayed score is 999 points. At 999 points score resets and game starts again (at higher speed).
 paradadf
Espagnol Donkey Kong ha sido capturado por Mario.
Donkey Kong Jr. tiene que liberarlo de sus cadenas.
En el camino, Donkey Kong Jr. será atacado por pájaros.
Usa sombrillas y globos para saltar desde las alturas y alcanzar los candados.
Cuando abras los 4 candados, liberarás a Donkey Kong.
Cada vez que abre un candado, Donkey Kong Jr. tiene que empezar desde cero para recuperar la llave, y luego volver para liberar a su padre.
Después de tres intentos, el juego termina.
La mayor puntuación visualizable es 999 puntos.
Después de 999 puntos conseguidos, el juego se reanuda desde cero a una velocidad mayor.
 Jarlaxe
Français Donkey Kong a été capturé par Mario.
Donkey Kong Jr. doit le libérer de ses chaînes.
Sur le chemin Donkey Kong Jr. est attaqué par des oiseaux.
Il utilise des parapluies et des ballons pour sauter depuis les hauteurs, et atteindre les cadenas.
Quand il ouvre les 4 cadenas, Donkey Kong est libre.
Chaque fois qu'il ouvre une serrure, Donkey Kong Jr. doit recommencer du début pour récupérer la clé, puis repart libérer son père.
Au bout de trois essaies, le jeu se termine.
Le plus gros score affichable est de 999 points.
Au bout de 999 points marqué le jeux reprend de zéro à une vitesse plus élevée.
 orphen92
Italien Donkey Kong è stato catturato da Mario.
Donkey Kong Jr. deve liberarlo dalle catene.
Durante il tragitto Donkey Kong Jr. viene attaccato dagli uccelli.
Utilizza ombrelli e palloncini per saltare da luoghi elevati e raggiungere le serrature.
Quando apre i 4 lucchetti, Donkey Kong è libero.
Ogni volta che apre un lucchetto, Donkey Kong Jr. deve ricominciare dall'inizio per prendere la chiave e poi tornare indietro per liberare suo padre.
Dopo tre tentativi, il gioco termina.
Il punteggio massimo che si può ottenere è di 999 punti.
Dopo aver totalizzato 999 punti, il gioco ricomincia da zero a una velocità maggiore.
 doraemon
Portugais Donkey Kong foi capturado por Mario.
O Donkey Kong Jr. deve libertá-lo das suas correntes.
No caminho, Donkey Kong Jr. é atacado por pássaros.
Ele usa guarda-chuvas e balões para saltar de lugares altos para alcançar as fechaduras.
Quando ele abre as 4 fechaduras, Donkey Kong Jr. está livre.
Cada vez que abre uma fechadura, Donkey Kong Jr. tem de começar do início para obter a chave, e depois voltar para libertar o seu pai.
Após três tentativas, o jogo termina.
A pontuação mais alta que pode ser exibida é de 999 pontos.
Após 999 pontos, o jogo recomeça do zero a uma velocidade superior.
 doraemon
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