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Dynamite Dan 2
Dynamite Dan 2 - CPC - Ordinateur Amstrad
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Dynamite Dan 2
 zwabiksoki
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Europe Dynamite Dan II
 zwabiksoki
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Fotosoft
 zwabiksoki
Number of Players
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0 - 1 (72939 Games)
 megatari49
Rating
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0 - 12/20 (4615 Games)
 megatari49
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0 - Platform (13239 Games)
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Europe 1986
 zwabiksoki
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Anglais Implanting subliminal messages in music seemingly worked for Judas Priest - the evil Dr. Blitzen is trying to make it work for himself, by planting messages in popular records. Blitzen has used the 8 islands of Arcanium for this task - each contains a jukebox as well as a record containing a clue to the location of the secret factory in which he produces these horrors. Dynamite Dan is back to put a stop to this, by exploring the 8 islands in turn to find the pieces of the puzzle.

There are 192 screens in total - 24 on each island - all loaded with enemies on fixed attack patterns. Some move diagonally, others home in on Dan, and some move horizontally - all of them detract from Dan's energy level, eventually leading to death and failure, and some can steal objects from him. The record and jukebox are randomly placed on each go, as are the enemies. Dan can jump far, and his jumps are bigger if he has taken a run-up.

There are many objects to collect - a torch for theft protection, bomb goggles to blow doors open, foods for restored energy (and a mixer for infinite energy), and dumbells to increase jump size. All of these are used automatically. To escape each island he must also find enough fuel for his trusty Zeppelin.
Espagnol Implantar mensajes subliminales en música aparentemente funcionó para Judas Priest; el malvado Dr. Blitzen intenta replicarlo insertando mensajes en discos populares. Usa las 8 islas de Arcanium, cada una con una jukebox y un disco que da una pista sobre su fábrica secreta. Dynamite Dan debe explorarlas para detenerlo.

Hay 192 pantallas (24 por isla), con enemigos en patrones fijos: diagonales, perseguidores u horizontales. Todos reducen su energía —hasta la muerte— y algunos le roban objetos. El disco, la jukebox y los enemigos se colocan al azar en cada partida. Dan salta lejos; más si toma impulso.

Objetos recolectables: linterna (evita robos), gafas bomba (abren puertas), comida (restaura energía), batidora (energía infinita) y mancuernas (aumentan salto). Todos se usan automáticamente. Para salir de cada isla, debe encontrar suficiente combustible para su Zeppelin.
 kukoman
Français Vous devez aider Dan à stopper le docteur Blitzen qui a inséré des messages subliminaux dans les musiques populaires ! Pour cela, vous devez trouver le jukebox et la cassette de chacune des huit bases du docteur pour les détruire tout en évitant les nombreux gardes qui peuplent les niveaux. Pensez également à trouver de l'essence pour faire fonctionner votre zeppelin pour fuir !
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