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Fisher-price Perfect Fit
Fisher-price Perfect Fit - NES - Console Nintendo
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Game Name (internal ScreenScraper)
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Fisher-price Perfect Fit
Game name (by Region)
Regions Information Proposed by
Continent Américain
   USA Fisher-Price : Perfect Fit
 Archangel54
Publisher
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 Harris48
Developer
Information Proposed by
 Harris48
Number of Players
Information Proposed by
0 - 1-2 (21658 Games)
Rating
Information Proposed by
0 - 10/20 (3443 Games)
 Trauma
Rating Categories
Genre(s)
Information Proposed by
0 - Educational (3384 Games)
0 - Various (5585 Games)
Release date(s)
Regions Information Proposed by
Asie 01/03/1990
 Harris48
USA 01/03/1990
 Lost55a
Synopsis
Synopsis
Languages Information Proposed by
Allemand Fisher-Price: Perfect Fit ist ein Spiel, das Formen auf dem Bildschirm erstellt (normalerweise in Form von Fisher-Price-Spielzeugen), die der Spieler dann manipulieren und zu einer Reihe von Silhouetten zusammenfügen muss. In einfachen Levels reicht es aus, die Form auf dem Bildschirm zu bewegen. In höheren Levels muss der Spieler die Form auch vertikal, horizontal oder beides umdrehen, damit sie perfekt zu einer der Silhouetten passt. Das Spiel kann gegen die Uhr gespielt werden und es gibt auch einen 2-Spieler-Modus, in dem Sie gegen den Computer spielen können (genannt „Electro“).
 retrofan
Anglais Fisher-Price: Perfect Fit is an activity that drops shapes onto the screen (usually in the form of Fisher-Price toys) which the player must then manipulate and match onto one of a series of silhouettes. In earlier levels, this is just a matter of moving the shape around the screen. In later levels, the player must also flip the shape vertically, horizontally, or both, before it forms the perfect fit for one of the silhouettes. The games can be played against the clock. There is also 2-player alternating play, where 2 human players can compete, or a human player can square off against the computer player (named "Electro").
 Screech
Espagnol Fisher-Price: Perfect Fit es una actividad que deja caer formas en la pantalla (generalmente en forma de juguetes Fisher-Price) que el jugador debe manipular y combinar en una serie de siluetas. En niveles anteriores, esto es sólo una cuestión de mover la forma alrededor de la pantalla. En niveles posteriores, el jugador también debe voltear la forma verticalmente, horizontalmente, o ambas, antes de que forme el ajuste perfecto para una de las siluetas. Los juegos se pueden jugar contra el reloj. También hay 2 jugadores alternando el juego, donde 2 jugadores humanos pueden competir, o un jugador humano puede cuadrar contra el jugador de la computadora (llamado "Electro").
 serg1985
Français Fisher-Price: Perfect Fit est un jeu qui crée des formes à l'écran (habituellement sous la forme de jouets Fisher-Price) que le joueur doit alors manipuler et assortir sur une série de silhouettes. Dans les niveaux simple, ce n'est qu'une question de déplacer la forme autour de l'écran. Dans les niveaux plus élevé, le joueur doit également retourner la forme verticalement, horizontalement, ou les deux, pour qu'il forme l'ajustement parfait pour une des silhouettes. Le jeu peu se jouer en contre la montre et il ya aussi un mode 2 joueurs, ou vous pouvez jouer contre l'ordinateur (appelé "Electro").
 pccamatrix
Italien Fisher-Price: Perfect Fit è un'attività che lascia cadere forme sullo schermo (di solito sotto forma di giocattoli Fisher-Price) che il giocatore deve quindi manipolare e abbinare a una di una serie di sagome. Nei livelli precedenti, si tratta solo di spostare la forma sullo schermo. Nei livelli successivi, il giocatore deve anche capovolgere la forma verticalmente, orizzontalmente o entrambi, prima che si adatti perfettamente a una delle sagome. Le partite possono essere giocate contro il tempo. C'è anche un gioco alternato a 2 giocatori, in cui 2 giocatori umani possono competere, oppure un giocatore umano può confrontarsi con il giocatore del computer (chiamato "Electro").
 Yorick7805
Portugais Fisher-Price: Perfect Fit é uma atividade que derruba formas na tela (geralmente na forma de brinquedos da Fisher-Price) que o jogador deve manipular uma de uma série de silhuetas. Nos níveis mais fáceis, é apenas uma questão de mover a forma ao redor da tela. Nos níveis difíceis, o jogador também deve inverter a forma verticalmente, horizontalmente ou ambos, antes de formar o ajuste perfeito para uma das silhuetas. Os jogos podem ser jogados contra o relógio. Há também um jogo alternado de 2 jogadores, onde 2 jogadores humanos podem competir entre si ou contra um computador (chamado "Electro").
 Macr0M
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Attribution-NonCommercial-ShareAlike 4.0 International

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