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Datach - Battle Rush - Build Up Robot Tournament
Datach - Battle Rush - Build Up Robot Tournament - NES - Console Nintendo
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Game Name (internal ScreenScraper)
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Datach - Battle Rush - Build Up Robot Tournament
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Asie
   Japon Datach : Battle Rush, Build Up Robot Tournament
 Archangel54
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 MapleStory
Developer
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 MapleStory
Number of Players
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1
 Sebasky94
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Fighting / 2D
Fighting
Release date(s)
Regions Information Proposed by
Japon 12/11/1993
 bkg2k
Synopsis
Synopsis
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Allemand Der Spieler muss seinen eigenen Kampfroboter bauen, um ihn in einem Kampfturnier zu verwenden. Diese Roboter werden in Fabriken gebaut, die dem Roboter zusätzlich zur Installation von Kopf, Körper, Schulter und Füßen einen Namen zuweisen. Der Spieler hat eine Lobby vor dem Spiel, um sich auf die Roboter-Kampfaktion vorzubereiten. Alle Spiele haben Runden von 60 Sekunden (im Gegensatz zur 99-Sekunden-Runde der meisten modernen Kampfvideospiele). Beide Roboter haben ein separates Messgerät für Energie und Schaden. Standardschläge und Tritte können zusätzlich zu speziellen Zügen (die wie Munition aussehen) geworfen werden.
 Gonzales555
Anglais The player has to build his own combat robot to use in a fighting tournament. These robots are built in factories that assign the robot a name in addition to installing its head, body, shoulder, and feet. The player has a pre-game lobby to get ready for the robot combat action. All matches have rounds of 60 seconds (unlike the 99-second round of most modern fighting video games). Both robots have a separate gauge for energy and damage. Standard punches and kicks can be thrown in addition to special moves (which look like ammunition).
 MapleStory
Espagnol El jugador debe construir su propio robot de batalla para usarlo en un torneo de combate. Estos robots son construidos en fábricas que le asignan al robot un nombre junto con el diseño de su cabeza, cuerpo, hombros y piernas. El jugador tiene un espacio antes del juego en el que puede puede terminar los detalles para empezar la lucha. Todas las peleas tiene rondas de 60 segundos (difiere de las rondas de 90 segundos de la mayoría de juegos de lucha modernos). Ambos robots tienen un medidor separado para energía y daño, Los puñetes y patadas normales pueden ser combinadas con movimientos especiales (los cuales son mostrados como un especie de munición limitada).
 Sebasky94
Français Le joueur doit construire son propre robot de combat afin de le faire combattre dans un tournoi. Ces robots sont construits dans des usines qui lui attribuent un nom en plus d'installer sa tête, son corps, ses épaules et ses jambes. Le joueur dispose d'un lobby d'avant-match pour préparer son robot avant les combats. Tous les matchs ont des tours de 60 secondes (contrairement au tour de 99 secondes de la plupart des jeux vidéo de combat modernes). Les deux robots ont une jauge séparée pour l'énergie et les dégâts. Des coups de poing et des coups de pied standard peuvent être lancés en plus des coups spéciaux (qui utilisent des projectiles).
 daboule
Italien Il giocatore deve costruire il proprio robot da combattimento da utilizzare in un torneo di combattimento. Questi robot sono costruiti in fabbriche che assegnano al robot un nome oltre a installarne testa, corpo, spalle e piedi. Il giocatore ha una lobby pre-partita per prepararsi all'azione di combattimento robotico. Tutte le partite hanno round di 60 secondi (a differenza del round di 99 secondi della maggior parte dei moderni videogiochi di combattimento). Entrambi i robot hanno un indicatore separato per energia e danni. Oltre a mosse speciali (che sembrano munizioni) possono essere lanciati pugni e calci standard.
 Yorick7805
Portugais O jogador deve construir seu próprio robô de combate para fazê-los lutar em um torneio. Esses robôs são construídos em fábricas que lhe dão um nome além de instalarem sua cabeça, corpo, ombros e pernas. O jogador tem um lobby pré-jogo para preparar seu robô antes das lutas. Todas as partidas têm turnos de 60 segundos (ao contrário dos turnos de 99 segundos na maioria dos videogames de luta modernos). Ambos os robôs têm um medidor separado de energia e danos. Socos e chutes padrão podem ser lançados além de golpes especiais (que usam projéteis).
 unibratec
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Attribution-NonCommercial-ShareAlike 4.0 International

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