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PLATFORMS
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Galaga '88
Galaga '88 - Sharp X68000 - Ordinateur Sharp
General Information
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Game Name (internal ScreenScraper)
Information Proposed by
Galaga '88
Game name (by Region)
Regions Information Proposed by
Asie
   Japon Galaga '88
 zwabiksoki
Publisher
Information Proposed by
Micomsoft
 zwabiksoki
Developer
Information Proposed by
Dempa Shimbunsha
 zwabiksoki
Number of Players
Information Proposed by
1-2 (21208 Games)
 Anton007
Rating
Rating Categories
Information Proposed by
ESRB:E (9914 Games)
 Anton007
PEGI:7 (2062 Games)
 Anton007
Genre(s)
Information Proposed by
Shoot'em Up / Vertical (1550 Games)
 wanou
Shoot'em Up (8045 Games)
Release date(s)
Regions Information Proposed by
Japon 30/06/1990
 Anton007
Synopsis
Synopsis
Languages Information Proposed by
Allemand Galaga '88 übernimmt das grundlegende Gameplay von Galaga und fügt qualitativ hochwertigere Grafiken, dreifache Schiffsfähigkeiten, Parsec-Fortschritt, Power-Ups, Asteroiden, Bosse und andere Verbesserungen hinzu. In regelmäßigen Abständen trifft der Spieler auf herausfordernde Stufen, die vertont werden und "tanzende" Feinde aufweisen. Das Ziel ist es, alle 40 Feinde zu erschießen, bevor sie verschwinden, und einen Bonus von mindestens 10.000 Punkten zu erhalten. Es gibt insgesamt 29 Stufen. Der Spieler kann mit einem Schiff mit zwei Reserven beginnen oder direkt mit einem Doppelschiff beginnen (aber nur einem in Reserve).
 Anton007
Anglais Galaga '88 takes the basic gameplay of Galaga and adds higher-quality graphics, triple ship abilities, parsec progression, power-ups, asteroids, bosses and other enhancements. Periodically the player encounters Challenging Stages, which are set to music and feature "dancing" enemies. The objective is to shoot all 40 enemies before they disappear, for a bonus of at least 10,000 points. There are a total of 29 stages. The player can begin with one ship with two in reserve or start right out with a dual ship (but only one in reserve).

Some enemies now have the ability to combine into a much larger single enemy that takes multiple shots to destroy. Others explode in a brilliant shower of fireworks when destroyed, and occasionally these enemies drop a small formation of much smaller enemies that "wiggle" their way down the screen. Some enemies arrive in spherical "eggs" and emit a loud, high-pitched noise when hit. These creatures take multiple hits to destroy in flight (just one hit in formation), and their main attack pattern is to move about halfway down the screen, stop, fire multiple shots at once, and then fly straight down off the bottom of the screen. Another type of enemy takes at least five hits to destroy, and it grows larger with each consecutive hit, making it both a larger target and allowing it to act as a shield to other enemies.

Later in the game some enemies are equipped with armor that renders them invincible while in formation. When one of these enemies starts its dive, it will flip over and expose its vulnerable side, then flip over again and become invincible while it moves back up the screen, then flip one more time and finish its dive. While vulnerable, this enemy can be destroyed in one hit, scoring bonus points. In addition, many different kinds of obstacles appear throughout the game, including blue crystals, boulders and green blobs.
 Terscreenator
Espagnol Galaga '88 toma la jugabilidad principal de Galaga y agrega gráficos de mayor calidad, habilidades de nave triple, progresión de parsec, potenciadores, asteroides, jefes y otras mejoras. Periódicamente, el jugador se encuentra con escenarios difíciles, que están ambientados con música y presentan enemigos "dancing". El objetivo es disparar a los 40 enemigos antes de que desaparezcan, para obtener una bonificación de al menos 10.000 puntos. Hay un total de 29 etapas. El jugador puede empezar con una nave con dos en reserva o empezar inmediatamente con una nave doble (pero sólo una en reserva).
 jasoga
Français Galaga '88 reprend le gameplay de base de Galaga et ajoute des graphismes de meilleure qualité, des capacités de triple vaisseau, une progression parsec, des power-ups, des astéroïdes, des boss et d'autres améliorations. Périodiquement, le joueur rencontre des étapes difficiles, qui sont mises en musique et présentent des ennemis «dansants». L'objectif est de tirer sur les 40 ennemis avant qu'ils ne disparaissent, pour un bonus d'au moins 10 000 points. Il y a un total de 29 étapes. Le joueur peut commencer avec un navire avec deux en réserve ou commencer tout de suite avec un double navire (mais un seul en réserve).
 Anton007
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Licence Creative Commons licensed under the terms of Creative Commons
Attribution-NonCommercial-ShareAlike 4.0 International

General credits : Hereafter, sources 'Creative Commons' of information and media providers.
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