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Survivor (Compute!)
Survivor (Compute!) - Commodore 64 - Ordinateur Commodore
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Game Name (internal ScreenScraper)
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Survivor (Compute!)
Game name (by Region)
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Continent Américain
   USA Survivor
 snydar
Publisher
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 Kwayne
Developer
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Mark Tuttle & Kevin Mykytyn
 snydar
Number of Players
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0 - 2 (2981 Games)
 Kwayne
Rating
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0 - Shoot'em Up (8427 Games)
 snydar
Release date(s)
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USA 01/03/1986
 Kwayne
Synopsis
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Allemand Survivor stellt dich in eine futuristische Arena, in der schnelle Entscheidungen, Bewegung über ein Raster und das geschickte Nutzen spezieller Elemente über Sieg oder Niederlage bestimmen. Du steuerst deine Figur durch das Spielfeld, weichst Gefahren aus und sammelst unterschiedliche Pods, die Fähigkeiten verändern, Tempo erhöhen oder neue Möglichkeiten eröffnen. Gleichzeitig treten Gegner und Kreaturen auf, die den Ablauf ständig durcheinanderbringen und dich zwingen, deine Strategie anzupassen. Das Zusammenspiel aus Reaktion, Taktik und wechselnden Effekten erzeugt ein dynamisches Wettkampfgefühl, bei dem Überblick und Timing entscheidend sind.
 snydar
Anglais Survivor places you in a futuristic arena where movement across a grid, quick reactions and the clever use of special items determine success. You guide your character through the field, avoid hazards and collect pods that alter abilities, boost speed or unlock new options. Opponents and roaming threats constantly disrupt your plans, forcing you to adapt your strategy. The combination of reflexes, tactics and shifting effects creates a dynamic competitive experience built on awareness and timing.
 snydar
Français Dans Survivor, évoluez dans une arène futuriste où la victoire repose sur vos déplacements sur une grille, vos réflexes et l'utilisation judicieuse d'objets spéciaux. Guidez votre personnage à travers le terrain, évitez les dangers et collectez des capsules qui modifient ses capacités, augmentent sa vitesse ou débloquent de nouvelles options. Adversaires et menaces errantes perturbent constamment vos plans, vous obligeant à adapter votre stratégie. La combinaison de réflexes, de tactiques et d'effets changeants crée une expérience compétitive dynamique, axée sur la vigilance et le timing.
 speedsterh
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Licence Creative Commons licensed under the terms of Creative Commons
Attribution-NonCommercial-ShareAlike 4.0 International

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