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Bigfoot Bonkers
Bigfoot Bonkers - Mame - Emulation Arcade
General Information
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General Information
Game Name (internal ScreenScraper)
Information Proposed by
Bigfoot Bonkers
Game name (by Region)
Regions Information Proposed by
Monde Bigfoot Bonkers
Publisher
Information Proposed by
Meadows Games
Developer
Number of Players
Information Proposed by
1-2
Rating
Information Proposed by
2/20
 Terscreenator
Rating Categories
Genre(s)
Information Proposed by
Action / Labyrinth
Action
Release date(s)
Regions Information Proposed by
Monde 1976
 Terscreenator
USA 01/10/1976
 pengafin1971
Synopsis
Synopsis
Languages Information Proposed by
Anglais This game was 2-player only, you must have a live human opponent to play against, or else the other players mouse (the games promotional material said the character was a mouse), will go straight into a wall, making for a very quick and boring game. Each player moves their mouse around leaving a solid line behind them. All moves are made on an invisible grid, so you can only turn at 90 degree angles. Scattered around the gameboard are several 'fee' that you must avoid, as hitting a foot is just like smashing into a wall or a line. To win you must last longer than your opponent before hitting something (first person to hit something loses). One good strategy is to try and box your opponent in to a small section of the screen, and then just move carefully until they crash. Pushing backwards on the stick will cause you to crash into your own line, so avoid that at all cost.
 Terscreenator
Espagnol Este juego era solo para 2 jugadores, debes tener un oponente humano vivo contra el que jugar, o de lo contrario el mouse de los otros jugadores (el material promocional del juego decía que el personaje era un mouse), irá directamente a la pared, lo que hará que sea muy rápido y aburrido juego. Cada jugador mueve su mouse dejando una línea sólida detrás de ellos. Todos los movimientos se realizan en una cuadrícula invisible, por lo que solo puede girar en ángulos de 90 grados. Dispersos alrededor del tablero de juego hay varios 'honorarios' que debes evitar, ya que golpear un pie es como estrellarse contra una pared o una línea. Para ganar debes durar más que tu oponente antes de golpear algo (la primera persona que golpea algo pierde). Una buena estrategia es tratar de encajonar a tu oponente en una pequeña sección de la pantalla y luego moverte con cuidado hasta que se estrelle. Empujar el palo hacia atrás hará que te estrelles contra tu propia línea, así que evítalo a toda costa.
 pepuslebrut
Français Il faut impérativement 2 joueurs humains pour ce jeu sinon la souris du second joueur (l'éditeur prétend que le personnage est une souris) ira directement dans un mur, rendant le jeu rapidement ennuyeux.
Chaque joueur déplace sa souris en laissant une ligne continue derrière lui. Tous les mouvements sont effectués sur une grille invisible, vous ne pouvez donc tourner qu'à des angles de 90 degrés. Dispersés autour du terrain de jeu sont plusieurs pieds de Bigfoot que vous devez éviter; percuter un pied équivaut à percuter un mur ou une ligne.
Pour gagner, vous devez durer plus longtemps que votre adversaire (la première personne qui touche quelque chose perd).
Une bonne stratégie est d'essayer de coincer votre adversaire dans une petite section de l'écran, puis bougez prudemment jusqu'à ce qu'il s'écrase. Si vous faites marche arrière, vous vous écrasez sur votre propre ligne, alors évitez à tout prix de le faire.
 haveac00kie
Italien Per questo gioco sono assolutamente necessari 2 giocatori umani, altrimenti il ​​mouse del secondo giocatore (l'editore sostiene che il personaggio è un topo) andrà dritto contro un muro, rendendo il gioco rapidamente noioso.
Ogni giocatore muove il mouse lasciando dietro di sé una linea continua. Tutti i movimenti vengono eseguiti su una griglia invisibile, quindi puoi girare solo ad angoli di 90 gradi. Sparsi per il campo di gioco ci sono diversi piedi Bigfoot che devi evitare; colpire un piede è come colpire un muro o una linea.
Per vincere, devi sopravvivere al tuo avversario (la prima persona che tocca qualcosa perde).
Una buona strategia è cercare di mettere all'angolo il tuo avversario in una piccola sezione dello schermo, quindi muoverti con attenzione finché non si schianta. Se fai retromarcia, andrai a sbattere contro la tua stessa linea, quindi evita di farlo a tutti i costi.
 dbdj82
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Licence Creative Commons licensed under the terms of Creative Commons
Attribution-NonCommercial-ShareAlike 4.0 International

General credits : Hereafter, sources 'Creative Commons' of information and media providers.
Infos : Community ScreenScraper. Wikipedia . Gamefaqs . jeuxvideo . gametronik . gametdb . mobygames . Boxes Texture : Community ScreenScraper . Community The Cover Project . Community gbatemp . Community Hyperspin . Southtown-Homebrew . 2D / 3D Boxes : Community ScreenScraper . Community Hyperspin . Community Emumovies . gametdb . flyers.arcade-museum.com . videos : Community ScreenScraper . Community Emumovies Screenshots / Marquees : ScreenScraper . Progetto Snaps . musee des jeux video .