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PLATFORMS
GAMES
ROMS
COMPANIES GROUPS
Argus
Argus - NMK - Arcade NMK
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General Information
Game Name (internal ScreenScraper)
Information Proposed by
Argus
Game name (by Region)
Regions Information Proposed by
Monde Argus
 Screech
Publisher
Information Proposed by
 ska235
Developer
Information Proposed by
 ska235
Number of Players
Information Proposed by
1-2
Rating
Information Proposed by
14/20
 Terscreenator
Rating Categories
Genre(s)
Information Proposed by
Shoot'em Up / Vertical
Shoot'em Up
Release date(s)
Regions Information Proposed by
Monde 1986
Synopsis
Synopsis
Languages Information Proposed by
Anglais While it borrows heavily from the game which established the vertically scrolling shooter, "Xevious", Argus adds its own unique twists. The player's ship is always presented in the center of the screen, and as the player moves left and right, the ground actually scrolls in the opposite direction. The player can continue scrolling all the way in one direction and end up back where he or she started.

Other new concepts include walls of mazes that float in the air which may be optionally traveled through. Certain ground targets provide power-ups or special weapons, but they must be bombed 3 times in order to earn them. A boss sequence occurs at the end of each stage. The boss has one infrequently exposed weak spot that only takes one bomb to destroy, but the boss will leave after an allotted time if the player does not succeed. There is a landing sequence after the boss fight that must be successfully maneuvered for bonus points. And finally, the ship receives a new weapons at each stage (5 distinct combinations which cycle).
 Screech
Français Bien qu'il emprunte beaucoup à Xevious, jeu référence en matière de défilement vertical, Argus affiche ses propres différences. Le vaisseau reste au centre de l'écran et les mouvements latéraux du joystick font déplacer le sol dans la direction opposée. Le joueur peut faire monter son vaisseau vers le haut de l'écran et le redescende à sa position initiale.
Autres concepts innovants : des labyrinthes de bonus et des cibles au sol devant être bombardées trois fois avant de libérer bonus et armes spéciales.
Un boss vous attend en fin de niveau. Chacun a son point faible exposé par intermittence et seule une bombe suffira à le détruire, cependant il se retirera après un certain temps si le joueur n'arrive pas à le toucher. Après le boss, vous devrez procéder à une manoeuvre d'atterrissage pour obtenir des points bonus et une nouvelle arme (par cycle de 5 combinaisons).
 haveac00kie
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Licence Creative Commons licensed under the terms of Creative Commons
Attribution-NonCommercial-ShareAlike 4.0 International

General credits : Hereafter, sources 'Creative Commons' of information and media providers.
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