HOME

FORUM

DISCORD

SOCIAL

SUPPORT US

RECALBOX

SKRAPER

Language :
Translate W.I.P.  98% 73% 92% 75% 95%
Preferred region :
Community API Infrastructure
Members : 696.773
Admins : 12
Last Update : 25-10-21
Last Comment : 25-10-22
Yesterday's API Access : 31.646.977
Today's API Access : 15.902.298
threads /min. :  2847  
threads open :  183 / 4096  
guest threads open :  35 / 256  
scrapers :  405  
guest scrapers :  113  
guests : 
registered : 
contributors : 
Servers : CPU 1  CPU 2  CPU 3 
CPU Usage : 10% 38% 43%
API calls /min. : 191 2251 621
Average processing time
Game Info OK : 1.60s 1.91s
Game Info KO : 0.85s 0.88s
Game Search : 1.58s
Game Media : 0.19s
Game Video : 0.21s
User/Email :
Password :
Register       
Forgot your password? Enter your email address
PLATFORMS
GAMES
ROMS
COMPANIES GROUPS
Sidewinder
Sidewinder - non Jeu - Arcade
General Information
Media
Additional information
Tips
Controls
ROMs/ISOs
General Information
Game Name (internal ScreenScraper)
Information Proposed by
Sidewinder
Game name (by Region)
Regions Information Proposed by
Monde Sidewinder
Publisher
Information Proposed by
Developer
Information Proposed by
Ace Enterprise
 zwabiksoki
Number of Players
Information Proposed by
1-2
Rating
Rating Categories
Genre(s)
Information Proposed by
Shoot'em Up / Vertical
Shoot'em Up
Release date(s)
Regions Information Proposed by
Monde 1988
Synopsis
Synopsis
Languages Information Proposed by
Anglais This vertically scrolling shoot 'em up varies from the standard for this style of game, as it also features a degree of horizontal scrolling. The screen area moves across as you reach the edge of the screen and reveals a whole new range of enemies. These include lots of static turrets as well as cannon-fodder waves of enemies.

There are 6 levels and each level starts and ends with you travelling through a tunnel, and emerging on the other side faced with a new graphical setting, be it industrial, space or woodland. After clearing the last level the tunnel leads back to the first level, so there is no real ending to the game. There are no end bosses, instead each level ends with a more difficult part with a large ground structure and increased enemies and turrets. There are 3 difficulty levels to choose from, and a 2 player mode.
 doraemon
Français Ce shoot'em up à défilement vertical diffère de la norme pour ce style de jeu, car il comporte également un degré de défilement horizontal. La zone de l'écran se déplace lorsque vous atteignez le bord de l'écran et révèle une toute nouvelle gamme d'ennemis. Parmi ceux-ci, on trouve de nombreuses tourelles statiques ainsi que des vagues d'ennemis à canon.

Il y a 6 niveaux et chacun d'entre eux commence et se termine par la traversée d'un tunnel, pour déboucher de l'autre côté dans un nouveau décor graphique, qu'il soit industriel, spatial ou forestier. Après avoir franchi le dernier niveau, le tunnel ramène au premier niveau, il n'y a donc pas de véritable fin au jeu. Il n'y a pas de boss de fin, mais chaque niveau se termine par une partie plus difficile avec une grande structure au sol et davantage d'ennemis et de tourelles. Vous avez le choix entre 3 niveaux de difficulté et un mode 2 joueurs.
 doraemon
General Information
Media
Additional information
Tips
Controls
ROMs/ISOs
Licence Creative Commons licensed under the terms of Creative Commons
Attribution-NonCommercial-ShareAlike 4.0 International

General credits : Hereafter, sources 'Creative Commons' of information and media providers.
Infos : Community ScreenScraper. Wikipedia . Gamefaqs . jeuxvideo . gametronik . gametdb . mobygames . Boxes Texture : Community ScreenScraper . Community The Cover Project . Community gbatemp . Community Hyperspin . Southtown-Homebrew . 2D / 3D Boxes : Community ScreenScraper . Community Hyperspin . Community Emumovies . gametdb . flyers.arcade-museum.com . videos : Community ScreenScraper . Community Emumovies Screenshots / Marquees : ScreenScraper . Progetto Snaps . musee des jeux video .