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Fifth Quadrant, The
Fifth Quadrant, The - Commodore 64 - Ordinateur Commodore
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Fifth Quadrant, The
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Europe The Fifth Quadrant
 zwabiksoki
Monde Fifth Quadrant
 bkg2k
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0 - 1 (73477 Games)
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0 - Adventure (18358 Games)
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Europe 1987
 zwabiksoki
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Allemand The Fifth Quadrant lässt dich nach einer langen Weltraummission ein übernommenes Schiff zurückerobern. Vier Roboter sind über die Orion verteilt und müssen sich durch ein riesiges Netz aus Räumen kämpfen, während die Zimen plötzlich auftauchen und ihnen Energie entziehen. Mit Bomben, Kontrolltafeln, Codes, Liften und Transmittern arbeitest du dich Stück für Stück zur Brücke vor – ein spannendes Bordabenteuer, bei dem Teamwork, Orientierung und schnelles Handeln über die Rettung des Schiffs entscheiden.
 snydar
Anglais The Fifth Quadrant has you reclaim a captured ship after a long mission through space. Four robots are spread across the Orion and must fight their way through a huge network of rooms while the Zimen appear suddenly and drain their energy. With bombs, control panels, codes, lifts, and transmitters, you work your way step by step toward the bridge – a tense shipboard adventure where teamwork, navigation, and quick action decide the fate of the vessel.
 snydar
Français Après une mission de 20 ans dans l'espace, le vaisseau spatial Orion a enfin achevé la cartographie de la galaxie. Cependant une nébuleuse est encore présente. C'est alors que Orion est pris d'assaut par une race alien appelée Zimen. Votre but est de faire tout votre possible pour sauver l'Orion.
Portugais Após 20 anos no espaço, a Orion finalmente concluiu sua tarefa de mapear galáxias. Restou apenas uma pequena nebulosa, mas durante o salto intergaláctico, a Orion foi tomada por uma raça alienígena conhecida como Zimen. Na tentativa de se livrar dos Zimen, os jogadores controlam quatro robôs — o Capitão Slog, o Navegador Plot, o Engenheiro Knut e o Astronauta Capaz Bodd — que usam um de cada vez. Cada robô está situado em diferentes áreas da nave. Alguns robôs conseguem navegar facilmente pelo labirinto de 230 salas, enquanto outros ficam temporariamente presos em suas salas. Quando um robô entra em contato com o Zimen, sua energia é rapidamente drenada. Quando toda a sua energia se esgota, o robô para de funcionar e a única maneira de restaurá-la é se um robô que passa transferir sua energia para o robô que não está funcionando.
 GustavoRTX451
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Attribution-NonCommercial-ShareAlike 4.0 International

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