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Back To The Future
Back To The Future - Commodore 64 - Ordinateur Commodore
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Back To The Future
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Europe Back to the Future
 zwabiksoki
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0 - 1 (72165 Games)
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0 - 4/20 (441 Games)
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0 - Platform (13178 Games)
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Europe 1986
 zwabiksoki
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Allemand Basierend auf dem Zeitreisefilm von 1985 unterscheidet sich Electric Dreams' Back to the Future für den Commodore 64 (und portiert auf den ZX Spectrum) deutlich von LJNs Version für das NES.

Der Spieler übernimmt die Kontrolle über den Teenager Marty McFly, der durch ein schief gelaufenes Experiment in die Vergangenheit geschleudert wird. Um Martys zukünftige Existenz zu bewahren, muss der Spieler Martys zukünftige Mutter dazu bringen, mehr Zeit mit seinem Vater zu verbringen, während er gleichzeitig dem Schultyrannen aus dem Weg geht. Diese computergesteuerten Charaktere wandern durch die Spielbereiche und interagieren miteinander gemäß grundlegender Regeln - Martys Mutter folgt ihm, sein Vater meidet den Tyrannen, der Tyrann schlägt Marty nieder, wenn sich ihre Wege kreuzen, usw. Wenn sie sich selbst überlassen sind, werden sich Martys Eltern nicht treffen und seine Zeit wird ablaufen (angezeigt durch ein verblassendes Familienfoto).

Der Spieler muss seine gesammelten Gegenstände einsetzen, um Martys Mutter und Vater in der Nähe zu halten und gleichzeitig den Tyrannen fern zu halten.
 Azrael84
Anglais Based on the 1985 time travel flick, Electric Dreams' Back to the Future for the Commodore 64 (and ported to the ZX Spectrum) differs significantly from LJN's version on the NES.

The player takes control of teenager Marty McFly; zapped into the past by an experiment gone wrong. To preserve Marty's future existence, the player must lure Marty's mother-to-be into spending more time with his father, while avoiding the school bully. These computer-controlled characters will wander the game areas and interact with each other according to basic rules - Marty's mother will follow him around, his father will avoid the bully, the bully will knock Marty out if their paths should cross, etc. If left to their own devices, Marty's parents will not meet and his time will run out (indicated by a fading family photo).

The game world consists of five distinct areas, each the size of one screen. A separate "hub" area scrolls past the entrances to these five zones. Each of the five areas holds a collectable item, with a different effect (attract, repel, or no effect) on each character. A skateboard can also be collected to travel across the hub faster.

The player must use their collected items to keep Marty's mother and father in close proximity, while also keeping the bully away.
Espagnol Back to the Future es una adaptación de la película del mismo nombre. En este juego de acción para Commodore 64, el jugador encarna a Marty McFly, quien debe hacer todo lo posible para enamorar a sus padres en 1955 para no comprometer su propio presente en 1985. Para ello, debe completar niveles mientras se ocupa de recolectar suficientes relojes. También están presentes en la progresión algunos minijuegos y una fase de conducción del DeLorean.
 netfmll
Français Back to the Future est l'adaptation du film du même nom (Retour vers le Futur en français). Dans ce jeu d'action sur Commodore 64, le joueur incarne Marty McFly qui doit tout faire pour que ses parents tombent amoureux en 1955 afin de ne pas compromettre son propre présent en 1985. Pour cela, il doit franchir des niveaux en prenant soin de ramasser suffisamment d'horloges. Quelques mini-jeux et une phase de conduite en DeLorean sont aussi présents dans la progression.
Portugais Baseado no filme de viagem no tempo de 1985, De Volta para o Futuro, da Electric Dreams, para o Commodore 64 (e portado para o ZX Spectrum) difere significativamente da versão da LJN para o NES. O jogador assume o controle do adolescente Marty McFly, transportado para o passado por um experimento que deu errado. Para preservar a existência futura de Marty, o jogador deve convencer a futura mãe de Marty a passar mais tempo com seu pai, enquanto evita o valentão da escola. Esses personagens controlados por computador vagarão pelas áreas do jogo e interagirão entre si de acordo com regras básicas: a mãe de Marty o seguirá, seu pai evitará o valentão, o valentão derrubará Marty se seus caminhos se cruzarem, etc. Se deixados por conta própria, os pais de Marty não se encontrarão e seu tempo acabará (indicado por uma foto de família desbotada).
 GustavoRTX451
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