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Connecting Pikmin
Connecting Pikmin - GBA e-Reader - Accessoire Nintendo
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Connecting Pikmin
 LNRC
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Asie
   Japon Tsunagete Pikmin
 LNRC
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 LNRC
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Japon 2004
 LNRC
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Allemand Der Spieler muss die Panels bewegen, um einen Pfad für den Pikmin zu erstellen, damit er den Research Pod erreichen kann. Überblick: Der Spieler wählt zwei Panels aus, um die Plätze zu wechseln, so dass sich der Pikmin über sie bewegen kann, ohne auf Gefahren oder Feinde zu stießen. Die ausgewählten Panels zum Wechseln können keinen Pikmin, eine Gefahr, einen Feind oder den Research Pod haben. Sobald ein Panel bewegt wurde, kann es nicht mehr bewegt werden. Pfeile neben Pikmin und Feinden geben an, in welche Richtung sie sich als nächstes bewegen werden, und die Form der Panels bestimmt, in welche Richtung sie sich drehen. Sobald der Spieler einen Zug ausführt, wird jeder Pikmin, der sofort zum Pod gehen kann, dies ununterbrochen tun. Danach bewegen sich die verbleibenden Pikmin und Bulborbs einen Raum nach vorne, während Yellow Wollywogs zwei Räume verschieben (sie haben sogar zwei Pfeile, um dies zu signalisieren).
 Gonzales555
Anglais The player must move panels around to create a path for the Pikmin so that they can reach the Research Pod.
Overview: The player chooses two panels to switch places, so that the Pikmin can move over them without running into hazards or enemies. The chosen panels to switch cannot have a Pikmin, hazard, enemy, or the Research Pod on them. Once a panel has been moved once it cannot be moved again. Arrows next to Pikmin and enemies signify which direction they'll move next, and the shape of the panels determine which way they'll turn. Once the player performs a move, any Pikmin that can go to the pod right away will do so uninterrupted. Afterwards, the remaining Pikmin and Bulborbs move one space forward, while Yellow Wollywogs move two spaces (they even have two arrows to signify this). They will change direction if they reach a dead end. All five Pikmin types are present, as are fire, electricity, water, and poison obstacles. Purple Pikmin kill any enemy they run into. The game is won when all Pikmin reach the Research Pod and lost once a Pikmin dies. This game is played using blue cards and the music is a remix of the Valley of Repose theme.
 LNRC
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Licence Creative Commons licensed under the terms of Creative Commons
Attribution-NonCommercial-ShareAlike 4.0 International

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