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Marching Pikmin
Marching Pikmin - GBA e-Reader - Accessoire Nintendo
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Marching Pikmin
 LNRC
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Asie
   Japon Tekuteku Pikmin
 LNRC
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 LNRC
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Japon 2004
 LNRC
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Allemand Der Spieler muss mehrere Pikmin steuern, die sich in die gleiche Richtung bewegen, um sie alle zum Schatz zu bringen. Der Spieler bewegt mehrere Pikmin, in der Regel verschiedener Typen, um ein Raster von Kacheln herum. Alle Pikmin werden durch die gleiche Eingabe gesteuert, daher muss der Spieler darauf achten, sie zu bewegen, ohne Berührungshindernisse zu haben, die für sie schädlich sind oder in Gruben fallen. Fliesen, die Steine oder andere Pikmin enthalten, können verwendet werden, um zu verhindern, dass sich ein Pikmin bewegt, wenn sie der Bewegungsrichtung im Wege stehen. Einige Steine haben eine Zahl, die anzeigt, wie oft sie gestoßen werden können, bevor sie verschwinden. Alle fünf Pikmin-Typen sind vorhanden und Candypop Buds jeder Art können überall gefunden werden, um den Typ eines einzelnen Pikmin pro Pflanze zu ändern. Ein Pikmin, das der gleiche Typ wie der Candypop Bud ist, wird es verschwenden. Es werden Feuer-, Strom-, Wasser- und Giftgefahren auftreten, die Pikmin der jeweiligen Typen überziehen kann. Darüber hinaus werden Bulborbs einige Fliesen besetzen und jeden Pikmin töten, der sie berührt, mit Ausnahme von Purples, die den Bulborb töten werden - wenn sie es tun, bewegen sie sich in diesem Zug nicht vorwärts.
 Gonzales555
Anglais The player must control multiple Pikmin moving in the same direction to get them all to the treasure.
The player moves multiple Pikmin, usually of different types, around a grid of tiles. All Pikmin are controlled by the same input, thus the player must be careful to move them without having any touch obstacles that are harmful to them or fall into pits. Tiles containing rocks or other Pikmin can be used to keep a Pikmin from moving, if they're in the way of the direction being moved. Some rocks have a number on them signifying how many times they can be bumped into before disappearing. All five Pikmin types are present and Candypop Buds of every type can be found throughout to change the type of a single Pikmin per plant. A Pikmin that is the same type as the Candypop Bud will waste it. Fire, electricity, water, and poison hazards will be encountered that Pikmin of the respective types can move over. Additionally, Bulborbs will occupy some tiles and will kill any Pikmin that touches them except Purples, which will kill the Bulborb – when they do, they do not move forward in that turn. Every Pikmin moves one square at a time except White Pikmin, which move two squares. Each level contains one of eleven treasures from the game (see below). When a Pikmin reaches the treasure, it disappears and the player no longer has to worry about it. The game is won when every Pikmin reaches the treasure and lost as soon as a Pikmin dies. At the end of a stage, a screen shows up with a larger image of the treasure, as well as a summary of the Pikmin in the stage. This game is played using yellow cards and the music is a remix of the Awakening Wood theme.
 LNRC
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Licence Creative Commons licensed under the terms of Creative Commons
Attribution-NonCommercial-ShareAlike 4.0 International

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