HOME

FORUM

DISCORD

SOCIAL

SUPPORT US

RECALBOX

SKRAPER

Language :
Translate W.I.P.  98% 72% 92% 76% 95%
Preferred region :
Community API Infrastructure
Members : 846.279
Admins : 12
Last Update : 26-04-29
Last Comment : 26-04-29
Yesterday's API Access : 28.949.716
Today's API Access : 116.468
threads /min. :  3607  
threads open :  199 / 4096  
guest threads open :  46 / 256  
scrapers :  429  
guest scrapers :  137  
guests : 
registered : 
contributors : 
Servers : CPU 1  CPU 2  CPU 3 
CPU Usage : 15% 31% 26%
API calls /min. : 165 2698 703
Average processing time
Game Info OK : 1.62s 1.52s
Game Info KO : 0.44s 0.76s
Game Search : 2.18s 1.32s
Game Media : 0.13s
Game Video : 0.16s
User/Email :
Password :
Register       
Forgot your password? Enter your email address
PLATFORMS
GAMES
ROMS
COMPANIES GROUPS
Plucking Pikmin
Plucking Pikmin - GBA e-Reader - Accessoire Nintendo
General Information
Media
Additional information
Tips
Controls
ROMs/ISOs
General Information
Game Name (internal ScreenScraper)
Information Proposed by
Plucking Pikmin
 LNRC
Game name (by Region)
Regions Information Proposed by
Asie
   Japon Hikkonuki Pikmin
 LNRC
Publisher
Information Proposed by
 LNRC
Developer
Number of Players
Rating
Rating Categories
Genre(s)
Release date(s)
Regions Information Proposed by
Japon 2004
 LNRC
Synopsis
Synopsis
Languages Information Proposed by
Allemand Der Spieler muss Olimar oder Louie kontrollieren, um jeden Pikmin vom Boden zu reißen. Der Spieler bewegt sich um ein Gitter von Fliesen und muss sich der Kachel stellen, die den Pikmin enthält, den er will, um ihn zupfen. Rote und blaue Pikmin landen auf der Kachel direkt hinter dem Spieler, während Gelbe zwei Kacheln hinter ihnen landen. Einige Fliesen enthalten Feuer-, Strom- und Wasserhindernisse, auf denen nur Pikmin des jeweiligen Typs landen kann. Einige elektrische Hindernisse bilden einen schädlichen Strom in den Fliesen zwischen ihnen, der deaktiviert werden kann, indem ein gelber Pikmin auf einem der Hindernisse landet. Kein Pikmin kann auf Steinplatten oder außerhalb des Randes der Karte landen. Der Spieler kann sich nicht an Felsen, gepflückten Pikmin oder Hindernissen (außer Wasser) vorbeibewegen, daher muss er die beste Reihenfolge finden, um den Pikmin zu pflücken, ohne stecken zu bleiben. Der Spieler wird daran gehindert, einen Pikmin zu zupfen, wenn ein Stein oder eine Kante im Weg ist, aber nicht, wenn es ein Hindernis gibt, das für das Pikmin, das er pflückt, schädlich ist, was zum Tod führt.
 Gonzales555
Anglais The player must control Olimar or Louie to pluck every Pikmin from the ground.
The player moves around a grid of tiles and must face the tile containing the Pikmin they want in order to pluck it. Red and Blue Pikmin will land on the tile directly behind the player while Yellows will land two tiles behind them. Some tiles contain fire, electricity, and water obstacles that only Pikmin of the respective type can land on. Some electrical obstacles will form a harmful current in the tiles between them, which can be disabled by having a Yellow Pikmin land on one of the obstacles. No Pikmin can land on rock tiles or outside the edge of the map. The player cannot move past rocks, plucked Pikmin, or obstacles (except water) thus they must find the best order to pluck the Pikmin in without getting stuck. The player is prevented from plucking a Pikmin if a rock or edge is in the way, but not if there's an obstacle harmful to the Pikmin they are plucking, which will result in a death. The game is won once all Pikmin are unearthed and lost when a Pikmin dies or no moves are left. This game is played using red cards and the music is a remix of the Pikmin 2 Challenge Mode menu theme.
 LNRC
General Information
Media
Additional information
Tips
Controls
ROMs/ISOs
Licence Creative Commons licensed under the terms of Creative Commons
Attribution-NonCommercial-ShareAlike 4.0 International

General credits : Hereafter, sources 'Creative Commons' of information and media providers.
Infos : Community ScreenScraper. Wikipedia . Gamefaqs . jeuxvideo . gametronik . gametdb . mobygames . Boxes Texture : Community ScreenScraper . Community The Cover Project . Community gbatemp . Community Hyperspin . Southtown-Homebrew . 2D / 3D Boxes : Community ScreenScraper . Community Hyperspin . Community Emumovies . gametdb . flyers.arcade-museum.com . videos : Community ScreenScraper . Community Emumovies Screenshots / Marquees : ScreenScraper . Progetto Snaps . musee des jeux video .