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Indianapolis 500 - The Simulation
Indianapolis 500 - The Simulation - Amiga - Ordinateur Commodore
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Indianapolis 500 - The Simulation
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Continent Américain
   USA Indianapolis 500 : The Simulation
Europe Indianapolis 500 : The Simulation
 Archangel54
Monde Indianapolis 500 - The Simulation
 bkg2k
Publisher
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Developer
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Papyrus Design
Number of Players
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1
 retro81
Rating
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Genre(s)
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Simulation / Vehicle
 retro81
Racing, Driving
Sports
Simulation
Release date(s)
Regions Information Proposed by
France 1990
Monde 1990
 bkg2k
Synopsis
Synopsis
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Allemand Indianapolis 500: The Simulation versucht, eine vollständige Simulation des Indianapolis 500-Rennens zu sein, mit 33 Autos und entsprechendem Indy-Car-"Gefühl". Während des Rennens bietet es nur eine First-Person-Perspektive, aber das Spiel bietet auch einen Replay-Modus. Indy 500 bietet die Möglichkeit, das Auto realistisch einzustellen, und alle am Auto vorgenommenen Änderungen wirken sich direkt auf das Fahrverhalten aus.

Das Feld ist realistisch dargestellt und die Qualifikationsreihenfolge entspricht der Startaufstellung des Indianapolis 500 von 1989, mit einer Ausnahme: Das Auto des Spielers mit der Startnummer 17 ersetzt die Startnummer 29 von Rich Vogler, der sich als 33. und Letzter qualifizierte.
 Hypopheralcus
Anglais Indianapolis 500: The Simulation is a 1989 computer game. It was hailed as the first step of differentiating racing games from the arcade realm and into racing simulation.[1] It was developed by the Papyrus Design Group, consisting of David Kaemmer and Omar Khudari,[2] and distributed by Electronic Arts. It first released for DOS and later for the Amiga in 1990.

Indianapolis 500: The Simulation attempts to be a full simulation of the Indianapolis 500 race, with 33 cars and appropriate Indy car "feel". While racing, it only offers a first-person perspective, but the game offers a replay mode as well. Indy 500 offers the ability to realistically set up the car, and any changes made to the car directly affect how it handles.

The field is represented as realistic and the qualifying order stays true to the 1989 Indianapolis 500 starting grid, with one exception: the player's car, numbered 17, replaces Car #29 of Rich Vogler, who qualified in 33rd and last place.
 neogeronimo
Espagnol La famosa carrera de 500 millas de Indianápolis, que se celebra anualmente en el Indianapolis Motor Speedway el fin de semana del Día de los Caídos, es uno de los eventos automovilísticos más famosos de América del Norte. El evento se simula aquí utilizando gráficos de polígonos en 3D para recrear los 33 autos en la carrera. Los jugadores pueden elegir su auto y personalizarlo con una variedad de opciones. Las modificaciones incluyen la fuerza descendente del ala, la presión de los neumáticos, el escalonamiento de las ruedas (que hace que las ruedas del lado derecho sean más grandes, para compensar las curvas inclinadas) y la salida turbo (que proporciona un impulso, pero tensa el motor y consume más combustible).

Después de calificar (realizando cuatro vueltas y tomando el promedio), los jugadores pueden correr más de 10, 30, 60 o las 200 vueltas completas. Los modos inferiores eliminan el daño del automóvil, la ausencia de estos puede hacer que se repita la carnicería, incluidas las colisiones de tráfico y los enormes amontonamientos.
 retro81
Français Indianapolis 500 : The Simulation sur Amiga s'attèle à recréer la célèbre course automobile américaine. 33 voitures sont présentes sur le circuit et vous devez faire votre maximum pour arriver en tête après 10, 30, 60 ou même 200 tours de piste !
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Licence Creative Commons licensed under the terms of Creative Commons
Attribution-NonCommercial-ShareAlike 4.0 International

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