In 1999, Superman: The New Adventures would be released for the Playstation by BlueSky Software would be a direct port of the N64 version game, developed by Titus Software, a now extinct French studio. because on the N64 despite being sold well, the game was received with a lot of negative attention and reception, for being buggy, frustrating, having bad controls and having bad graphics and textures, but due to hardware limitations the PS1 did not support the city of Metropolis, BlueSky had to recreate the game from scratch and would be published by Titus.
In 1999, Superman: The New Adventures would be released for the Playstation by BlueSky Software would be a direct port of the N64 version game, developed by Titus Software, a now extinct French studio. because on the N64 despite being sold well, the game was received with a lot of negative attention and reception, for being buggy, frustrating, having bad controls and having bad graphics and textures, but due to hardware limitations the PS1 did not support the city of Metropolis, BlueSky had to recreate the game from scratch and would be published by Titus.
En 1999, Superman : The New Adventures est publié sur Playstation par BlueSky Software. Il s'agit d'un portage direct de la version N64, développée par Titus Software, un studio français aujourd'hui disparu. En effet, sur la N64, le jeu s'est bien vendu, mais il a reçu un accueil très négatif, car il était bogué, frustrant, mal contrôlé et doté de mauvais graphismes et textures. En raison de limitations matérielles, la PS1 ne prenait pas en charge la ville de Metropolis, BlueSky a dû recréer le jeu à partir de zéro et a été publié par Titus.
Em 1999, Superman: The New Adventures seria lançado para o Playstation pela BlueSky Software seria um port direto do jogo da versão de N64, desenvolvido pela Titus Software, um estúdio francês agora extinto. pois no N64 apesar de ter sido vendido bem, o jogo foi recebido com muita atenção e recepção negativas, por ser buggy, frustrante, ter maus controles e ter gráficos e texturas ruins, mas devido a limitações do hardware o PS1 não suportava a cidade de Metropolis, a BlueSky teve que recriar o jogo do zero e seria publicado pela Titus.