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Marble Madness
Marble Madness - PC Dos - Ordinateur Microsoft
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Game Name (internal ScreenScraper)
Information Proposed by
Marble Madness
Game name (by Region)
Regions Information Proposed by
Continent Américain
   USA Marble Madness
 Zwabikoski
Publisher
Information Proposed by
 bkg2k
Developer
Information Proposed by
Sandcastle
 Zwabikoski
Number of Players
Information Proposed by
1-2 (21209 Games)
 retro81
Rating
Rating Categories
Genre(s)
Information Proposed by
Action / Labyrinth (3348 Games)
 retro81
Action (13470 Games)
Release date(s)
Regions Information Proposed by
USA 1987
 Zwabikoski
Synopsis
Synopsis
Languages Information Proposed by
Anglais A port of the arcade game. The idea is deceptively simple: Guide a marble down a path without hitting any obstacles or straying off the course. The game is viewed from an isometric perspective, which makes it harder to stay focused on the direction the ball is to follow. There are tight corridors to follow and enemies to avoid. There is a 2-player mode in which players must race to the finish; otherwise you're racing against the clock.
 bkg2k
Espagnol Una adaptación del juego de arcade. Marble Madness es un juego de laberinto abstracto para uno o dos jugadores. El objetivo es guiar una pequeña canica de vidrio sobre un laberinto tridimensional y llegar a la meta antes de que termine el cronómetro. Los segundos que quedan en el cronómetro cuando se cruza la línea de meta se transfieren al siguiente nivel. Además de tener que sortear la canica por traicioneras pasarelas y rampas, numerosos obstáculos y criaturas hostiles tratarán de frenar el avance de la canica o derribarla por el borde de una plataforma, perdiendo aún más preciosos segundos hasta que aparece una canica de reemplazo. En el modo de dos jugadores, ambos compiten por alcanzar la meta primero. Marble Madness presenta seis laberintos diferentes.
 retro81
Français Un portage du jeu d'arcade. L'idée est d'une simplicité déconcertante : Guider une bille le long d'un chemin sans heurter d'obstacles ni s'écarter de la trajectoire. Le jeu est vu d'une perspective isométrique, ce qui rend plus difficile de rester concentré sur la direction que la bille doit suivre. Il y a des couloirs étroits à suivre et des ennemis à éviter. Il existe un mode 2 joueurs dans lequel les joueurs doivent faire la course jusqu'à l'arrivée ; sinon, c'est une course contre la montre.
 Zwabikoski
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Licence Creative Commons licensed under the terms of Creative Commons
Attribution-NonCommercial-ShareAlike 4.0 International

General credits : Hereafter, sources 'Creative Commons' of information and media providers.
Infos : Community ScreenScraper. Wikipedia . Gamefaqs . jeuxvideo . gametronik . gametdb . mobygames . Boxes Texture : Community ScreenScraper . Community The Cover Project . Community gbatemp . Community Hyperspin . Southtown-Homebrew . 2D / 3D Boxes : Community ScreenScraper . Community Hyperspin . Community Emumovies . gametdb . flyers.arcade-museum.com . videos : Community ScreenScraper . Community Emumovies Screenshots / Marquees : ScreenScraper . Progetto Snaps . musee des jeux video .