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In Extremis
In Extremis - PC Dos - Ordinateur Microsoft
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Game Name (internal ScreenScraper)
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In Extremis
Game name (by Region)
Regions Information Proposed by
Europe In Extremis
 Zwabikoski
Publisher
Information Proposed by
 bkg2k
Developer
Information Proposed by
Blue Sphere (France)
 bkg2k
Number of Players
Rating
Rating Categories
Genre(s)
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0 - Shooter / FPV (2273 Games)
0 - Shooter (8616 Games)
Release date(s)
Regions Information Proposed by
Europe 1993
 Zwabikoski
Synopsis
Synopsis
Languages Information Proposed by
Anglais In Extremis is a science-fiction First Person Shooter (FPS) in which you play as a crashed space pilot stranded aboard a derelict vessel. To escape, you must collect key cards and insert them into terminals. Valid cards will give you a code for the current level. That code will grant you access to lockers containing weapons and equipment. A second set of key cards opens up elevators, allowing you to travel to deeper into the ship's 29 levels.

Technically, the game is similar to graphical updates of the Wolfenstein 3-D engine (such as used in the Blake Stone series), and features textured walls along with optional floor and ceiling textures. Faked lighting effects (your screen shifts to a different colour as you pass under coloured lights) also appear. Architecture is still limited to 90 degree angles and heavy on mazes.
 Zwabikoski
Français Vous incarnez un pilote spatial accidenté échoué à bord d'un vaisseau abandonné. Pour vous échapper, vous devez collecter des cartes-clés et les insérer dans des terminaux. Les cartes valides vous donneront un code pour le niveau en cours. Ce code vous permettra d'accéder à des casiers contenant des armes et de l'équipement. Un deuxième jeu de cartes-clés vous permet d'accéder à des ascenseurs, vous permettant de voyager plus profondément dans les 29 niveaux du vaisseau.

Techniquement, le jeu est similaire aux mises à jour graphiques du moteur Wolfenstein 3-D (tel qu'utilisé dans la série Blake Stone), et présente des murs texturés ainsi que des textures optionnelles pour le sol et le plafond. Des effets de lumière artificielle (votre écran change de couleur lorsque vous passez sous des lumières colorées) apparaissent également. L'architecture est toujours limitée à des angles de 90 degrés et comporte de nombreux labyrinthes.
 Zwabikoski
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Licence Creative Commons licensed under the terms of Creative Commons
Attribution-NonCommercial-ShareAlike 4.0 International

General credits : Hereafter, sources 'Creative Commons' of information and media providers.
Infos : Community ScreenScraper. Wikipedia . Gamefaqs . jeuxvideo . gametronik . gametdb . mobygames . Boxes Texture : Community ScreenScraper . Community The Cover Project . Community gbatemp . Community Hyperspin . Southtown-Homebrew . 2D / 3D Boxes : Community ScreenScraper . Community Hyperspin . Community Emumovies . gametdb . flyers.arcade-museum.com . videos : Community ScreenScraper . Community Emumovies Screenshots / Marquees : ScreenScraper . Progetto Snaps . musee des jeux video .