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PLATFORMS
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Action 52
Action 52 - NES - Console Nintendo
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Game Name (internal ScreenScraper)
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Action 52
Game name (by Region)
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Continent Américain
   USA Action 52
 Archangel54
Publisher
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Developer
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Number of Players
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0 -  1-2 (20370 Games)
Rating
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0 -  2/20 (241 Games)
Rating Categories
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0 -  ESRB:E (9214 Games)
Genre(s)
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0 -  Compilation (2432 Games)
 idirbat
Release date(s)
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USA 01/05/1992
 bkg2k
Synopsis
Synopsis
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Allemand Die meisten Minispiele von Action 52 bestehen darin, mithilfe der A-Taste auf dem NES-Controller Feinde aller Art zu eliminieren, beispielsweise die mechanischen Gebisse von Non Human, die Tauben von Ninja Assault oder die Schränke auf French Baker-Beinen. Mit der A-Taste können Sie Projektile abfeuern oder Feinde treffen. Es hängt alles von der Art des Minispiels ab. In Plattform-Minispielen können Sie mit der B-Taste springen. Die Richtungen werden durch das Richtungskreuz verwaltet. Allerdings macht das konkrete Gameplay das Spiel schwer zu erlernen. Tatsächlich werden die Sprünge alle vertikal ausgeführt. Nach dem Sprung muss die Steuerung übernommen werden, was einige Spiele nahezu unspielbar macht.
 retrofan
Anglais Action 52 features 52 different games in a single cartridge! The games are selected from one of three menus and are mostly side scrolling, platform or shooter action games. The games included are:
Fire Breathers
2. Star-Evil
3. Illuminator
4. G-Force Fighters
5. Oooze
6. Silver Sword
7. Critical Bypass
8. Jupiter Scope
9. Alfredo and the Fettucinni's
10. Operation Full-Moon
11. Dam Busters
12. Thrusters
13. Haunted Hills of Wentworth
14. Chill-Out
15. Sharks
16. Megalonia
17. The French Baker
18. Atmos-Quake
19. Meong
20. Space Dreams
21. Streemerz
22. Spread-Fire
23. Bubblegum Rosie
24. Micro-Mike
25. Underground
26. Rocket Jockey
27. Non-Human
28. Cry Baby
29. Slashers
30. Crazy Shuffle
31. Fuzz Power
32. Shooting Gallery
33. Lollipops
34. The Evil Empire
35. Sombrero's
36. Storm Over the Desert
37. Mash-Man
38. They Came From Outer Space
39. Laser League
40. Billy-Bob
41. City of Doom
42. Bits and Pieces
43. Beeps and Blips
44. Manchester Beat
45. Boss
46. Dedant
47. Hambo's Adventures
48. Time Warp Tickers
49. Jigsaw
50. Ninja Assault
51. Robbie and the Robots
52. The Cheetahmen (The Action Gamemaster)
Français La plupart des mini-jeux d' Action 52 consistent à éliminer, par l'utilisation de la touche A de la manette NES, des ennemis de toutes sortes tels que les dentiers mécaniques de Non Human, les colombes de Ninja Assault ou les armoires sur pattes de French Baker. La touche A permet de tirer des projectiles ou de frapper les ennemis. Tout dépend du type de mini-jeu. Dans les mini-jeux de plateforme, la touche B permet de sauter. Les directions sont gérées par la croix directionnelle. Cependant, le gameplay concret rend le jeu difficile à prendre en main. En effet les sauts se font tous en vertical. La direction doit être gérée après le saut ce qui rend certains jeux presque injouables.
 Ramstatlon
Italien La maggior parte dei minigiochi di Action 52 consiste nell'eliminare, tramite l'uso del tasto A del controller NES, nemici di ogni tipo come le protesi dentarie meccaniche di Non Human, le colombe di Ninja Assault o gli armadietti sulle gambe di French Baker. Il tasto A spara proiettili o colpisce i nemici. Tutto dipende dal tipo di minigioco. Nei minigiochi platform, il tasto B ti consente di saltare. Le direzioni sono gestite dalla croce direzionale. Tuttavia, il gameplay concreto rende il gioco difficile da riprendere. I salti sono tutti verticali. Lo sterzo deve essere gestito dopo il salto, il che rende alcuni giochi quasi ingiocabili.
 Yorick7805
Portugais A maior parte dos 52 minigames aqui presentes consiste em eliminar, através do botão A do joystick, inimigos de todos os tipos, como as dentaduras mecânicas de Non Human, as pombas de Ninja Assault ou os armários nas pernas do French Baker. O botão A permite disparar projéteis ou atingir inimigos. Tudo depende do tipo de minigames. Nos minigames de plataforma, a tecla B permite pular. As direções são gerenciadas pela cruz direcional. No entanto, a jogabilidade concreta torna o jogo difícil de aprender. Na verdade, os saltos são todos feitos verticalmente. A direção deve ser controlada após o salto, o que torna alguns jogos quase impossíveis de jogar.
 guocosta
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Licence Creative Commons licensed under the terms of Creative Commons
Attribution-NonCommercial-ShareAlike 4.0 International

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