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Chō Jikū Yōsai Macross - Skull Leader
Chō Jikū Yōsai Macross - Skull Leader - NEC PC-9801 - Ordinateur
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Game Name (internal ScreenScraper)
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Chō Jikū Yōsai Macross - Skull Leader
 Zwabikoski
Game name (by Region)
Regions Information Proposed by
Asie
   Japon Chō Jikū Yōsai Macross : Skull Leader
 Zwabikoski
Publisher
Information Proposed by
Family Soft
 Infornographie
Developer
Information Proposed by
Family Soft
 Infornographie
Number of Players
Rating
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Genre(s)
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0 - Strategy (7973 Games)
 Infornographie
Release date(s)
Regions Information Proposed by
Japon 13/05/1994
 Infornographie
Synopsis
Synopsis
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Anglais Based on the anime series Macross, narrating its initial chapters and focusing on one of its primary characters, Hikaru Ichijyo. Like Remember Me, it is a turn-based strategy game; however, it cannot be considered a sequel, since it does not continue the story and has many gameplay-related differences. The battles take place on an isometric screen. Instead of deploying individual space ships and mechs, as it was the case in Remember Me, the player positions human commanders, each controlling several of the aforementioned craft. The player can change formations in order to gain advantage in battle. Commanders are navigated on the screen in turn-based fashion. When an enemy is in range, the player has to choose an attack technique to employ against him. The ensuing battle is then displayed on a separate screen, proceeding automatically.
 claudiomet
Français Inspiré de l'anime Macross, ce jeu narre les premiers chapitres et se concentre sur l'un de ses personnages principaux, Hikaru Ichijyo. À l'instar de Remember Me, il s'agit d'un jeu de stratégie au tour par tour; cependant, il ne peut être considéré comme une suite, car l'histoire n'est pas poursuivie et le gameplay présente de nombreuses différences. Les combats se déroulent sur un écran isométrique. Au lieu de déployer des vaisseaux et des mechas individuellement, comme dans Remember Me, le joueur positionne des commandants humains, chacun contrôlant plusieurs de ces engins. Le joueur peut modifier les formations pour prendre l'avantage au combat. Les commandants sont déplacés à l'écran au tour par tour. Lorsqu'un ennemi est à portée, le joueur doit choisir une technique d'attaque. Le combat qui s'ensuit est affiché sur un écran séparé et se déroule automatiquement.
 Bourvilain
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Licence Creative Commons licensed under the terms of Creative Commons
Attribution-NonCommercial-ShareAlike 4.0 International

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