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Death Knights Of Krynn
Death Knights Of Krynn - PC Dos - Ordinateur Microsoft
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Death Knights Of Krynn
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Continent Américain
   USA Death Knights of Krynn
 Zwabikoski
Europe Death Knights of Krynn
 Zwabikoski
Publisher
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 bkg2k
Developer
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 bkg2k
Number of Players
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0 -  1 (63447 Games)
 Trauma
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0 -  Role Playing Game (8213 Games)
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USA 1991
 Zwabikoski
Europe 1991
 Zwabikoski
Synopsis
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Anglais Death Knights of Krynn is the 2nd volume of the Dragonlance epic and is the sequel to Champions of Krynn. Characters from that game may be imported to this game.

This time the party faces an undead threat that turns former friends into fierce enemies and infests Krynn with hordes of decaying monsters. The party must find the origin of these nightmarish undead creatures and eliminate it in order to save Krynn from turning into a land of undead.

Like Champions of Krynn, Death Knights of Krynn introduces a different and unique character selection with the availability of the ''Knight'' class, unavailable in AD&D non-Dragonlance RPGs. Characters in this game may level-up to higher levels and obtain new skills as well as more powerful spells. Experienced Knights may ultimately choose one out of 3 ''clans'' to focus more on a different type of fighting style.

Adventuring consists of either overland map travel or the standard 1st person town adventure. The player's party consists of 6 characters (of which one must be a Knight) as well as possible NPC characters joining your party. Wandering monsters will of course attack the party on occasion so gear up and prepare for undead monster-bashing combat!
 bkg2k
Français Les mécanismes du jeu sont rigoureusement identiques entre les trois opus de la série à savoir «Champions of Krynn» (1990), «Death Knights of Krynn» (1991) et «The Dark Queen of Krynn» (1992).
La marque de fabrique de la licence, c'est la création du personnage qui suit le jeu de rôle papier. On a donc le choix entre plusieurs races, leurs caractéristiques (force, intelligence...) et leur profession (guerrier, magicien...). Vient ensuite le tour de déterminer la morale de vos joueurs (loyal bon ou chaotique mauvais?). Si tout ceci semble acquis, cela constituait toujours une appréciable nouveauté à la fin des années 80 même si souvent cela n'a eu aucun impact concret sur le déroulement du jeu.
La montée de niveau (adaptée ici plus en montée en compétences) est tout à fait conforme à l'esprit de Donjon et Dragons.
«Death Knights of Krynn» ce n'est pas précisément la fabrique des poètes. La diplomatie se réglera à coup de massue. Le scénario d'ailleurs vous oblige à des confrontations binaires.
 Trauma
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Licence Creative Commons licensed under the terms of Creative Commons
Attribution-NonCommercial-ShareAlike 4.0 International

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