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Case Of The Missing Adventure, The (1984)
Case Of The Missing Adventure, The (1984) - Commodore 64 - Ordinateur Commodore
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Game Name (internal ScreenScraper)
Information Proposed by
Case Of The Missing Adventure, The (1984)
 snydar
Game name (by Region)
Regions Information Proposed by
Monde The Case of the Missing Adventure
 bkg2k
Publisher
Information Proposed by
Granada Publishing
 snydar
Developer
Information Proposed by
A.J. Bradbury
 snydar
Number of Players
Information Proposed by
0 - 1 (75088 Games)
 doraemon
Rating
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Genre(s)
Information Proposed by
0 - Adventure / Text (3918 Games)
0 - Adventure (18551 Games)
Release date(s)
Regions Information Proposed by
Monde 1984
 bkg2k
Synopsis
Synopsis
Languages Information Proposed by
Allemand „The Case of the Missing Adventure“ beginnt an einem dunklen, tristen Tag, an dem der Regen in Strömen fällt – Baumwollstoffe, Satinstoffe … ich hätte besser im Bett bleiben sollen! Seit Tagen bin ich auf der Suche nach Willy the Kwill, einem absolut zwielichtigen Gesellen, und nun stehe ich in einer Sackgasse. Plötzlich öffnet sich eine Tür am Ende der Gasse, und eine Hand winkt mir zu. Ich bin mir nicht sicher, was ich tun soll, also überlasse ich dir die Entscheidung. Drücke D, und ich betrete die Tür. Drücke eine andere Taste, und ich beende den Fall.
 snydar
Anglais “The Case of the Missing Adventure” begins on a dark, gloomy day – the rain is pouring down in sheets, cotton sheets, satin sheets … I should've stayed in bed! I've spent days trying to track down Willy the Kwill, the ultimate shady character, and now I've ended up at the wrong end of a blind alley. Suddenly, a door opens at the end, and a hand beckons me inside. I'm not sure what to do, so I'll leave the choice to you. Press D – and I'll go through the door. Press any other key – and I'll quit the case.
 snydar
Français The Case of the Missing Adventure commence par une journée sombre et maussade: la pluie tombe à verse, des draps de coton, des draps de satin… J'aurais dû rester au lit! J'ai passé des jours à traquer Willy le Kwill, le personnage le plus louche qui soit, et me voilà maintenant dans une impasse. Soudain, une porte s'ouvre au fond et une main m'invite à entrer. Je ne sais pas quoi faire, alors je vous laisse le choix. Appuyez sur D et je franchirai la porte. Appuyez sur une autre touche et j'abandonnerai l'affaire.
 speedsterh
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Licence Creative Commons licensed under the terms of Creative Commons
Attribution-NonCommercial-ShareAlike 4.0 International

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