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PLATFORMS
GAMES
ROMS
COMPANIES GROUPS
3d Wars
3d Wars - BBC Micro - Ordinateur
General Information
Tips
Controls
Media
ROMs/ISOs
General Information
Game Name (internal ScreenScraper)
Information Proposed by
3d Wars
Game name (by Region)
Regions Information Proposed by
Monde 3D Wars
 fromelard
Publisher
Information Proposed by
Aardvark Technical Services
 fromelard
Developer
Information Proposed by
Nick Pelling (Orlando)
 fromelard
Number of Players
Information Proposed by
1
 fromelard
Rating
Rating Categories
Genre(s)
Information Proposed by
Shooter
Shooter / Plane, FPV
Release date(s)
Regions Information Proposed by
Monde 1984
 fromelard
Additional information
Play Mode(s)
Information Proposed by
Single-player
Family
Number
Style(s)
Theme(s)
Synopsis
Synopsis
Languages Information Proposed by
Anglais This is a demo of a planned game called '3D Wars', written by Nick Pelling (aka Orlando) who produced some of the best games for the BBC Micro. This game was never released or finished, but the demo was given away on the cover tape for the December 1984 issue of 'Personal Computer Games' magazine. There is relatively little gameplay as such in the demo, as it appears collision detection hasn't been implemented.Your ship can move around the bottom portion of the screen, and fire at the oncoming alien ships as the 3D 'tunnel' zooms past you. However you don't appear to be able to destroy them, nor can they harm you when they get to your end of the tunnel. Also only some sprites have been finished, so others are just flickering black blocks. There's no score or instructions, or indeed very much point at all...
 fromelard
Français Il s'agit d'une démo d'un jeu prévu appelé «3D Wars», écrit par Nick Pelling (alias Orlando) qui a produit certains des meilleurs jeux pour le BBC Micro. Ce jeu n'a jamais été sorti ni terminé, mais la démo a été distribuée sur la bande de couverture du numéro de décembre 1984 du magazine «Personal Computer Games». Il y a relativement peu de gameplay en tant que tel dans la démo, car il semble que la détection de collision n'a pas été mise en œuvre.Votre vaisseau peut se déplacer dans la partie inférieure de l'écran et tirer sur les vaisseaux extraterrestres qui arrivent alors que le `` tunnel '' 3D passe devant vous. . Cependant, vous ne semblez pas être en mesure de les détruire, et ils ne peuvent pas non plus vous nuire lorsqu'ils arrivent à votre bout du tunnel. De plus, seuls certains sprites ont été terminés, donc d'autres ne sont que des blocs noirs scintillants. Il n'y a pas de score ni d'instructions, voire pas du tout de point ...
 fromelard
Special Recalbox Information
p2k config
Information Proposed by
00
General Information
Tips
Controls
Media
ROMs/ISOs
Licence Creative Commons licensed under the terms of Creative Commons
Attribution-NonCommercial-ShareAlike 4.0 International

General credits : Hereafter, sources 'Creative Commons' of information and media providers.
Infos : Community ScreenScraper. Wikipedia . Gamefaqs . jeuxvideo . gametronik . gametdb . mobygames . Boxes Texture : Community ScreenScraper . Community The Cover Project . Community gbatemp . Community Hyperspin . Southtown-Homebrew . 2D / 3D Boxes : Community ScreenScraper . Community Hyperspin . Community Emumovies . gametdb . flyers.arcade-museum.com . videos : Community ScreenScraper . Community Emumovies Screenshots / Marquees : ScreenScraper . Progetto Snaps . musee des jeux video .