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Seymour At The Movies
Seymour At The Movies - Commodore 64 - Ordinateur Commodore
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Game Name (internal ScreenScraper)
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Seymour At The Movies
Game name (by Region)
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Monde Seymour at the Movies
 bkg2k
Publisher
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 Zwabikoski
Developer
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The Big Red Software Company
 buttmonkey
Number of Players
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0 -  1 (63448 Games)
 buttmonkey
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0 -  Platform / Run & Jump (931 Games)
0 -  Platform (12590 Games)
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Monde 1992
 bkg2k
Synopsis
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Allemand Seymour geht nach Hollywood, um in seinem ersten Kinofilm mitzuspielen. Als er in seiner Limousine ankommt, stellt er bald fest, dass Dirk, der Studioleiter, in Miami verschwunden ist. Seymour muss alleine mit der Produktion seines Films beginnen. Seymour at the Movies ist ein Plattform-Actionspiel, das Dizzy ähnelt und dieses Mal die Ei-Figur durch einen amorphen Klecks unbekannter Herkunft ersetzt. Wie in den Dizzy-Spielen besteht das Hauptziel darin, alles einzusammeln, was nicht niet- und nagelfest ist, um Rätsel zu lösen. Im oberen linken Teil des Bildschirms befindet sich ein Inventar mit drei Slots und daneben die Punkte und der Energiebalken. Seymour verliert Energie, wenn er gefährliche Gegenstände und gefährliche Umgebungen berührt. Wenn die Leiste leer ist, verwandelt sich Seymour in einen Knochenhaufen und der Spieler verliert ein Leben. Das Spiel beginnt mit drei Leben und keiner Möglichkeit, den Fortschritt zu speichern.
 newton1966
Anglais Seymour goes to Hollywood to star in his first motion picture. As he arrives in his limousine, he soon discovers that the Dirk, the studio manager, has disappeared in Miami. Seymour must start production of his film by himself. Seymour Goes To Hollywood (AKA Seymour at the Movies) is a platform action game similar to Dizzy, this time replacing the egg character with an amorphous blob of unknown origin. Like in the Dizzy games, the main objective is to collect everything that isn't nailed down (using the fire button) to solve puzzles. In the upper left portion of the screen sits an inventory with three slots and beside that the score points and the energy bar. Seymour loses energy when touching dangerous objects and hazardous environments. When the bar gets empty, Seymour transforms into a pile of bones and the player loses one life. The game starts with three lives (shown as clack boards under the energy bar) and no way of saving progress.
 buttmonkey
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Licence Creative Commons licensed under the terms of Creative Commons
Attribution-NonCommercial-ShareAlike 4.0 International

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