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PLATFORMS
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Hell For Leather
Hell For Leather - Commodore 64 - Ordinateur Commodore
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Game Name (internal ScreenScraper)
Information Proposed by
Hell For Leather
Game name (by Region)
Regions Information Proposed by
Monde Hell for Leather
 bkg2k
Publisher
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 bkg2k
Developer
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Psycodelic Software Developments
 snydar
Number of Players
Information Proposed by
1-2 (21166 Games)
 snydar
Rating
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Genre(s)
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Shoot'em Up / Horizontal (1469 Games)
 snydar
Shoot'em Up (8031 Games)
Release date(s)
Regions Information Proposed by
Monde 1988
 bkg2k
Synopsis
Synopsis
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Allemand Hell For Leather war ein ambitioniertes Projekt von James Macdonald unter seinem Label Psycodelic Software Developments. Ursprünglich als technischer Beweis für flüssiges Parallax-Scrolling konzipiert, entwickelte sich das Projekt zu einem vollständigen Spiel. Obwohl es nahezu fertiggestellt war, kam es nie zu einer offiziellen Veröffentlichung, da Streitigkeiten über die Namensrechte und der Diebstahl des Spiels bei einer Messe in London die Veröffentlichung verhinderten. Trotz dieser Umstände zeigt das Werk Macdonalds Talent und sein Potenzial, beeindruckende Ergebnisse ohne strenge Deadlines zu liefern.
 speedsterh
Anglais Hell For Leather was an ambitious project by James Macdonald under his label Psycodelic Software Developments. Initially conceived as a technical showcase for smooth parallax scrolling, the project evolved into a full-fledged game. Although nearly completed, it was never officially released due to disputes over naming rights and the theft of the game at a London trade show. Despite these setbacks, the project highlights Macdonald's talent and his potential to deliver impressive results without strict deadlines.
 speedsterh
Français Hell For Leather était un projet ambitieux de James Macdonald, développé sous son label Psycodelic Software Developments. Initialement conçu comme une démonstration technique de défilement parallaxe fluide, le projet a évolué pour devenir un jeu complet. Bien que presque achevé, il n'a jamais été officiellement commercialisé en raison de litiges concernant les droits d'auteur et du vol du jeu lors d'un salon professionnel à Londres. Malgré ces obstacles, le projet met en lumière le talent de Macdonald et sa capacité à produire des résultats impressionnants sans contraintes de temps.
 speedsterh
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Licence Creative Commons licensed under the terms of Creative Commons
Attribution-NonCommercial-ShareAlike 4.0 International

General credits : Hereafter, sources 'Creative Commons' of information and media providers.
Infos : Community ScreenScraper. Wikipedia . Gamefaqs . jeuxvideo . gametronik . gametdb . mobygames . Boxes Texture : Community ScreenScraper . Community The Cover Project . Community gbatemp . Community Hyperspin . Southtown-Homebrew . 2D / 3D Boxes : Community ScreenScraper . Community Hyperspin . Community Emumovies . gametdb . flyers.arcade-museum.com . videos : Community ScreenScraper . Community Emumovies Screenshots / Marquees : ScreenScraper . Progetto Snaps . musee des jeux video .