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Jikkyou Oshaberi Parodius
Jikkyou Oshaberi Parodius - Super Nintendo MSU-1 - Console Nintendo
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Jikkyou Oshaberi Parodius
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Monde Jikkyou Oshaberi Parodius
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1-2
Rating
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18/20
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Shoot'em up / Horizontal
 wanou
Action
Shoot'em Up
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Japon 15/12/1995
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Parodius
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Allemand Jikky Oshaberi Parodius, ist das vierte Spiel in einer Reihe von Parodie-Shootern, die von Konami produziert wurden. Das Gameplay ist stilistisch sehr ähnlich wie die Gradius-Serie, aber die Grafik und die Musik sind absichtlich absurd. Das Spiel enthält, wie der Name schon sagt, eine große Anzahl von Proben von japanischen Stimmen, die in einem ähnlichen Stil wie ein Spielhost geschrien werden. Im Gegensatz zu den beiden vorherigen Titeln wurde Jikky Oshaberi Parodius nicht als Arcade-Spiel entwickelt. Es wurde erstmals 1995 auf Super Famicom veröffentlicht und anschließend 1996 für PlayStation und Sega Saturn konvertiert und aktualisiert.
 Gonzales555
Anglais The third in the Paroidus series, it's the same gameplay and zaniness that substantiated the first two games. Gameplay itself is a copy (a parody rather) of Konami's famous Gradius series in that the screen scrolls from left to right (most times) and you maneuver around the screen destroying waves of enemies and avoiding obstacles. Unlike previous Parodius titles, this game contains a difficulty adjustment option, allowing the player to make things easier... or harder. Also unique to this parodius title is a bit of japanese digital voice that shouts out various things at you while you play. Survival throughout the level earns you a boss fight, which frequently includes some of the strangest characters in the game. Make no mistake, this *is* Gradius, but with all sorts of strange graphics, music and references to other Konami games... So in other words, it's Parodius!

There are now more power-ups than ever including the standard power-up (red, used to upgrade weapons), the shield power-up (blue) and a variety of different coloured bells. Green Bells will make you huge on the screen, Yellow Bells are worth points (points in turn are worth extra lives), Blue Bells are "big bombs" that clear the screen of enemies/shots and can be saved until you need them, White Bells will give your character a megaphone that will shout out japanese phrases, the characters of the phrases themselves can be used to damage enemies (the power of words!), The Red Bell stockpiles you with three point-defense lasers... only one of which can be activated at a time and disappear after a short while. Finally the purple bell will clear the screen of all but the strongest enemies... and will turn them into power-ups.

This time around there are 16 different characters to chose from and the power-ups and weapons that they use are more unique than ever. Several familiar "faces" return and they've brought along friends to share in the party:
Vic Viper: The "gradius ship" appears once again in this gradius parody, equipped with it's traditional gradius weapons
2. Lord British: The "other" Gradius ship and arguably the more famous of the two. Lord British has weapons similar to Vic but quite different also.Missiles and shields work differently for instance. And Lord British uses a Ripple gun instead of a double shot.
3. Pentaro: It just wouldn't be a Parodius game if Pentaro wasn't involved. Originally from Konami's Penguin Adventure, Pentaro retains the same abilities from previous Parodius games... however his Potion weapon may now hit multiple enemies and his normal weapon shots explode against obstacles
4. Hanako: Also from Penguin Adventure, Hanako the penguin is Pentaro's girlfriend. While Pentaro is blue, she is the red penguin. She plays nearly identical to Pentaro with the exception of her S. Bomb weapon
5. Twinbee: Twinbee, from the Twinbee games is another returning Parodius star. Unfortunately he hasn't been upgraded since previous games, so his weapons are nearly identical; Punching Glove Rocket and all...
6. Winbee: Winbee, also from Twinbee is red and has moves identical to Twinbee, except for one difference... when she has 3 Options available, she can power them up to harm enemies that touch them.
7. Tako: Again, it just wouldn't be a parodius game without a flying octopus. And here he is, still wearing a baseball cap, but otherwise unchanged from previous Parodius games.
8. Belial: A yellow female octopus with a bow in her hair, she is identical to Tako with the exception of her Missile and Double weapons... which are instead identical to the Vic Viper.
9. Soitsu: A stickman (now green) surfing aboard a paper airplane, Soitsu plays similar to Koitsu from the previous game, aside from his colour. His laser weapon is able to charge up to deliver more power and he drops little stickmen onto the ground which occasionally dance around rather than attacking. Additionally he has an "upgrade power" (S. Power) that make all his other abilities stronger
10. Doitsu: Similar to Soitsu but with a Double Laser ability. He is an orange stickman riding on a paper airplane and no "upgrade" power, using normal options instead
11. Upa: Upa aka The Flying Baby is back from the previous Parodius game (as well as his original game, Bokutte Upa) and plays nearly the same. Instead of a shield, he has a Mega Crush power that damages all on-screen enemies... and also has an "Upgrade Power" in the form of Grade Up that makes his other abilities stronger.
12. Rupa: Another flying baby (presumably also from Bokutte Upa), Rupa plays similar tot Upa but with a Multi Spread gun which fires missiles in multiple directions (with each upgrade) and a S.Vulcan gun which automatically aims towards enemies.
13. Mike: A cute little kitten who happens to to have a very powerful wave weapon which can travel through obstacles and enemies. Additionally he has a multiple bomb ability which requires his "upgrade ability" (Grade Up) to get really powerful
14. Rani: Another cute kitten (this one rolled onto his bottom facing forward) with very power weaponry. Some of the highlights include a Reflect weapon wherein the shots bounce off of obstacles. Another is the S laser which travels forward but then homes in Up or Down to hit the enemy. And finally, Rani's missile weapon is two homing bells. Rani also has an "upgrade ability" in the form of Grade Up, however it only upgrades the Reflect Shot.
15. Memim: One of the fairy characters, Memim is a female flying girl with standard female bikini clothing. She carries some unique missile weapons however, whose direction is determined by Memim's current location on the screen when fired.
16. Sue: The other fairy with tight clothing, Sue is unique in that her weapons are upgraded/displayed in a different order from everybody else's in the game. For instance her Option is the 4th weapon on the list rather than the 6th... requiring less power-ups to activate it. However aside from that... all of her weapons are the exact same as the Vic Viper's.
Espagnol Jikky? Oshaberi Parodius, es el cuarto juego de una serie de shooters de parodia producidos por Konami. La jugabilidad es estilísticamente muy similar a la serie Gradius, pero los gráficos y la música son intencionalmente absurdos. El juego, como su nombre sugiere, contiene una gran cantidad de muestras de voces japonesas gritadas en un estilo similar al de un anfitrión de un juego. A diferencia de los dos títulos anteriores, Jikky? Oshaberi Parodius no fue creado como un juego de arcade. Se lanzó por primera vez en la Super Famicom en 1995 y luego fue portado y actualizado para PlayStation y Sega Saturn en 1996.
Français Jikkyou Oshaberi Parodius est un shoot'em up. Le jeu propose seize personnage avec leur propre armement à chacun. Il est possible de collectionner des bonus cachés trouvés dans le décor au fil des parties pour débloquer quelques nouvelles options (un level-select).
Italien Jikky Oshaberi Parodius, è il quarto gioco di una serie di sparatutto parodia prodotti da Konami. Il gameplay è stilisticamente molto simile alla serie Gradius, ma la grafica e la musica sono volutamente assurde. Il gioco, come suggerisce il nome, contiene un gran numero di campioni di voci giapponesi gridate in uno stile simile a quello di un host di gioco. A differenza dei due titoli precedenti, Jikky Oshaberi Parodius non è stato creato come un gioco arcade. È stato rilasciato per la prima volta su Super Famicom nel 1995 e successivamente è stato convertito e aggiornato per PlayStation e Sega Saturn nel 1996.
 Yorick7805
Portugais Jiky? Oshaberi Parodius é o quarto jogo de uma série de paródias produzidas pela Konami. A jogabilidade é estilisticamente muito semelhante à série Gradius, mas os gráficos e a música são intencionalmente absurdos. O jogo, como o próprio nome sugere, contém um grande número de amostras de vozes japonesas gritadas em um estilo semelhante ao de um apresentador de jogo. Ao contrário dos dois títulos anteriores, Jikky? Oshaberi Parodius não foi criado como um jogo de arcade. Foi lançado pela primeira vez no Super Famicom em 1995 e mais tarde foi portado e atualizado para PlayStation e Sega Saturn em 1996.
 Pedropng
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